Is there a way to verify if a CGPoint
is inside a specific CGRect
?
An example would be:
I'm dragging a UIImageView
and I want to verify if its central point CGPoint
is inside another UIImageView
.
Is there a way to verify if a CGPoint
is inside a specific CGRect
?
An example would be:
I'm dragging a UIImageView
and I want to verify if its central point CGPoint
is inside another UIImageView
.
let view = ...
let point = ...
view.bounds.contains(point)
bool CGRectContainsPoint(CGRect rect, CGPoint point);
Parameters
rect
The rectangle to examine.point
The point to examine.
Return Value
true if the rectangle is not null or empty and the point is located within the rectangle; otherwise, false.A point is considered inside the rectangle if its coordinates lie inside the rectangle or on the minimum X or minimum Y edge.
In Swift that would look like this:
let point = CGPointMake(20,20)
let someFrame = CGRectMake(10,10,100,100)
let isPointInFrame = CGRectContainsPoint(someFrame, point)
Swift 3 version:
let point = CGPointMake(20,20)
let someFrame = CGRectMake(10,10,100,100)
let isPointInFrame = someFrame.contains(point)
Link to documentation . Please remember to check containment if both are in the same coordinate system if not then conversions are required (some example)
In swift you can do it like this:
let isPointInFrame = frame.contains(point)
"frame" is a CGRect and "point" is a CGPoint
UIView's pointInside:withEvent: could be a good solution. Will return a boolean value indicating wether or not the given CGPoint is in the UIView instance you are using. Example:
UIView *aView = [UIView alloc]initWithFrame:CGRectMake(0,0,100,100);
CGPoint aPoint = CGPointMake(5,5);
BOOL isPointInsideView = [aView pointInside:aPoint withEvent:nil];
In objective c you can use CGRectContainsPoint(yourview.frame, touchpoint)
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
UITouch* touch = [touches anyObject];
CGPoint touchpoint = [touch locationInView:self.view];
if( CGRectContainsPoint(yourview.frame, touchpoint) ) {
}else{
}}
In swift 3 yourview.frame.contains(touchpoint)
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch:UITouch = touches.first!
let touchpoint:CGPoint = touch.location(in: self.view)
if wheel.frame.contains(touchpoint) {
}else{
}
}
It is so simple,you can use following method to do this kind of work:-
-(BOOL)isPoint:(CGPoint)point insideOfRect:(CGRect)rect
{
if ( CGRectContainsPoint(rect,point))
return YES;// inside
else
return NO;// outside
}
In your case,you can pass imagView.center as point and another imagView.frame as rect in about method.
You can also use this method in bellow UITouch Method :
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
}
I'm starting to learn how to code with Swift and was trying to solve this too, this is what I came up with on Swift's playground:
// Code
var x = 1
var y = 2
var lowX = 1
var lowY = 1
var highX = 3
var highY = 3
if (x, y) >= (lowX, lowY) && (x, y) <= (highX, highY ) {
print("inside")
} else {
print("not inside")
}
It prints inside
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
CGRect rect1 = CGRectMake(vwTable.frame.origin.x,
vwTable.frame.origin.y, vwTable.frame.size.width,
vwTable.frame.size.height);
if (CGRectContainsPoint(rect1,touchLocation))
NSLog(@"Inside");
else
NSLog(@"Outside");
}
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