I'm reading this article Memory Ordering at Compile Time from which said:
In fact, the majority of function calls act as compiler barriers, whether they contain their own compiler barrier or not.This excludes inline functions, functions declared with the pure attribute, and cases where link-time code generation is used. Other than those cases, a call to an external function is even stronger than a compiler barrier, since the compiler has no idea what the function’s side effects will be.
Is this a true statement? Think about this sample -
std::atomic_bool flag = false;
int value = 0;
void th1 () { // running in thread 1
value = 1;
// use atomic & release to prevent above sentence being reordered below
flag.store(true, std::memory_order_release);
}
void th2 () { // running in thread 2
// use atomic & acquire to prevent asset(..) being reordered above
while (!flag.load(std::memory_order_acquire)) {}
assert (value == 1); // should never fail!
}
Then we can remove atomic but replace with function call -
bool flag = false;
int value = 0;
void writeflag () {
flag = true;
}
void readflag () {
while (!flag) {}
}
void th1 () {
value = 1;
writeflag(); // would function call prevent reordering?
}
void th2 () {
readflag(); // would function call prevent reordering?
assert (value == 1); // would this fail???
}
Any idea?
flag
at the same time form 2 or more threads. It is not guaranteed that the operations on abool
are atomic by default. You need the flag to be atomic. – Dillingham