No, there is no way in C++ to know the names of all members or how many members are actually there.
You could store all types in a mpl::vector
along in your classes but then you face the problem of how to turn them into members with appropriate names (which you cannot achieve without some macro hackery).
Using std::tuple
instead of PODs is a solution that generally works but makes for incredible messy code when you actually work with the tuple (no named variables) unless you convert it at some point or have a wrapper that forwards accessors onto the tuple member.
class message {
public:
// ctors
const int& foo() const { return std::get<0>(data); }
// continue boiler plate with const overloads etc
static std::size_t nun_members() { return std::tuple_size<data>::value; }
private:
std::tuple<int, long long, foo> data;
};
A solution with Boost.PP and MPL:
#include <boost/mpl/vector.hpp>
#include <boost/mpl/at.hpp>
#include <boost/preprocessor.hpp>
#include <boost/preprocessor/arithmetic/inc.hpp>
struct Foo {
typedef boost::mpl::vector<int, double, long long> types;
// corresponding type names here
#define SEQ (foo)(bar)(baz)
#define MACRO(r, data, i, elem) boost::mpl::at< types, boost::mpl::int_<i> >::type elem;
BOOST_PP_SEQ_FOR_EACH_I(MACRO, 0, SEQ)
};
int main() {
Foo a;
a.foo;
}
I didn't test it so there could be bugs.
std::tuple<double, something_else> data;
for your data member, andstd::tuple_size<message_a::data>::value
as the count? – Philibegdouble & some_value() { return std::get<0>(data); }
etc... – Philibeg