how to detect and program around shakes for the iphone
Asked Answered
I

2

6

I'm trying to implement the shake "tutorial" on this page, but I think I'm missing something. I copied his accelerometer function into myAppViewController.m file and put some nslogs in there to see if it even gets into the function when I use the simulators "shake" function. Nothing shows up in the debug console.

http://mithin.in/2009/07/28/detecting-a-shake-using-iphone-sdk

Can anyone explain what I might be missing? Or point me to a tutorial?

I found this, which looks promising, but I don't know how to "put it in a UIView" How do I detect when someone shakes an iPhone?


EDIT - now here's my working code because of the accepted answer's suggestion.

Here's my code to detect the shake gesture in 3.0 iphone sdk.

-(BOOL)canBecomeFirstResponder {
    return YES;
}

-(void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];
    [self becomeFirstResponder];
}

- (void)viewWillDisappear:(BOOL)animated {
    [self resignFirstResponder];
    [super viewWillDisappear:animated];
}


- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
    NSLog(@"{motion ended event ");

    if (motion == UIEventSubtypeMotionShake) {
        NSLog(@"{shaken state ");

    }
    else {
        NSLog(@"{not shaken state ");       
    }
}
Incorporable answered 27/8, 2009 at 11:31 Comment(2)
Yes, it works in the simulator.Incorporable
In actual fact, calling becomeFirstResponder is unnecessary. The only action that is required to allow your viewController to respond to motion events is to ensure that the viewController can become firstResponder. As described in the doco, UIView passes motionBegan etc. messages up the responder chain, which will eventually find the view's controller, so long as canBecomeFirstResponder returns YES.Addam
U
4

You should absolutely not be listening to UIAccelerometer directly with your own filtering to handle shake events. That is a high-power operation and should only be used by apps that need a high accelerometer sampling rate. Use the new motion events instead which have been added to UIEvent:

http://developer.apple.com/IPhone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/EventHandling/EventHandling.html#//apple_ref/doc/uid/TP40007072-CH9-SW24

Just like touches, a motion event will be delivered to the first responder, then travel up the responder chain if the first responder does not respond. The UIEvent will have type UIEventTypeMotion and subtype UIEventSubtypeMotionShake.

Uglify answered 29/8, 2009 at 19:25 Comment(2)
Thank you for a 3.0 response! I'll try this instead.Incorporable
6 years later, the link is not available anymore, but the answer is still good. Here's the new link : developer.apple.com/library/prerelease/ios/documentation/…Patrinapatriot
V
6

Here is my answer that works:

//MainViewController.m

-(void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event {

    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(shake) 
                                 name:@"shake" object:nil];

    if(event.type == UIEventTypeMotion && event.subtype == UIEventSubtypeMotionShake)
        NSLog(@"motion Began");
}

-(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(shake)
                                                 name:@"shake"
                                               object:nil];
    if(event.type == UIEventTypeMotion && event.subtype == UIEventSubtypeMotionShake)
        NSLog(@"motion Ended");
}

-(void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event {
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(shake) 
                                                 name:@"shake" 
                                               object:nil];
    if(event.type == UIEventTypeMotion && event.subtype == UIEventSubtypeMotionShake)
        NSLog(@"motion Cancelled");
}

-(void)viewDidLoad {
    [super viewDidLoad];

    [self becomeFirstResponder];
}

- (void)viewDidUnload {
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
    [self resignFirstResponder]; 

}

I tested only with simulator and it returns me:

2010-06-22 12:40:48.799 Cocktails[14589:207] motion Began

2010-06-22 12:40:48.800 Cocktails[14589:207] motion Ended

I hope this help, because I loose 2 hours of doing this work.

Vanzant answered 22/6, 2010 at 9:55 Comment(0)
U
4

You should absolutely not be listening to UIAccelerometer directly with your own filtering to handle shake events. That is a high-power operation and should only be used by apps that need a high accelerometer sampling rate. Use the new motion events instead which have been added to UIEvent:

http://developer.apple.com/IPhone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/EventHandling/EventHandling.html#//apple_ref/doc/uid/TP40007072-CH9-SW24

Just like touches, a motion event will be delivered to the first responder, then travel up the responder chain if the first responder does not respond. The UIEvent will have type UIEventTypeMotion and subtype UIEventSubtypeMotionShake.

Uglify answered 29/8, 2009 at 19:25 Comment(2)
Thank you for a 3.0 response! I'll try this instead.Incorporable
6 years later, the link is not available anymore, but the answer is still good. Here's the new link : developer.apple.com/library/prerelease/ios/documentation/…Patrinapatriot

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