Oh Yes! I got it. With a lot of help from the following people/posts...
Gave me the idea to use associatedObjects
Explanation of associatedObjects
and method swizzling
Create a category on UIColor. Use an Associated Object to set a reference to the pattern image in the UIColor instance (kind of like a dynamic property), don't forget to import <objc/runtime.h>
. When you create your UIColor color = [UIColor colorWithPatternImage:selectedImage]
, also set the associated object on the color [color setAssociatedObject:selectedImage]
.
Then implement custom encodeWithCoder and initWithCoder methods in the category to serialize the UIImage.
And finally do some method swizzling in the main.m file so you can invoke the original UIColor encodeWithCoder and initWithCoder methods from within your UIColor Category. Then you don't even need to write your own Value Transformer for Core Data because UIColor implements the NSCoding protocol. Code below...
UIColor+patternArchive
#import "UIColor+patternArchive.h"
#import <objc/runtime.h>
@implementation UIColor (UIColor_patternArchive)
static char STRING_KEY; // global 0 initialization is fine here, no
// need to change it since the value of the
// variable is not used, just the address
- (UIImage*)associatedObject
{
return objc_getAssociatedObject(self,&STRING_KEY);
}
- (void)setAssociatedObject:(UIImage*)newObject
{
objc_setAssociatedObject(self,&STRING_KEY,newObject,OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (void)encodeWithCoderAssociatedObject:(NSCoder *)aCoder
{
if (CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor))==kCGColorSpaceModelPattern)
{
UIImage *i = [self associatedObject];
NSData *imageData = UIImagePNGRepresentation(i);
[aCoder encodeObject:imageData forKey:@"associatedObjectKey"];
self = [UIColor clearColor];
} else {
// Call default implementation, Swizzled
[self encodeWithCoderAssociatedObject:aCoder];
}
}
- (id)initWithCoderAssociatedObject:(NSCoder *)aDecoder
{
if([aDecoder containsValueForKey:@"associatedObjectKey"])
{
NSData *imageData = [aDecoder decodeObjectForKey:@"associatedObjectKey"];
UIImage *i = [UIImage imageWithData:imageData];
self = [[UIColor colorWithPatternImage:i] retain];
[self setAssociatedObject:i];
return self;
}
else
{
// Call default implementation, Swizzled
return [self initWithCoderAssociatedObject:aDecoder];
}
}
main.m
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import "UIColor+patternArchive.h"
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Swizzle UIColor encodeWithCoder:
Method encodeWithCoderAssociatedObject = class_getInstanceMethod([UIColor class], @selector(encodeWithCoderAssociatedObject:));
Method encodeWithCoder = class_getInstanceMethod([UIColor class], @selector(encodeWithCoder:));
method_exchangeImplementations(encodeWithCoder, encodeWithCoderAssociatedObject);
// Swizzle UIColor initWithCoder:
Method initWithCoderAssociatedObject = class_getInstanceMethod([UIColor class], @selector(initWithCoderAssociatedObject:));
Method initWithCoder = class_getInstanceMethod([UIColor class], @selector(initWithCoder:));
method_exchangeImplementations(initWithCoder, initWithCoderAssociatedObject);
int retVal = UIApplicationMain(argc, argv, nil, nil);
[pool release];
return retVal;
}