I have a simple class hierarchy that I want to serialize using System.Text.Json.
There are 3 classes. The base is Shape
. Inherited ones are Box
and Circle
.
I have a plan to use these classes as a tagged union on my frontend app so I just introduced a discriminator property Tag
.
I wrote a type convertor that supports serialization/deserialization of this hierarchy.
What I'm trying to understand - is this a best approach to implement such functionality or not. Indeed the output result of serialization is quite ugly (I put a comment in an example below). I'm not sure it's done the best way anyway it's just working.
Here's the example how I implemented serialization/deserialization:
using System;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Serialization.Theory
{
public abstract class Shape
{
public abstract String Tag { get; }
}
public class Box : Shape
{
public override String Tag { get; } = nameof(Box);
public Single Width { get; set; }
public Single Height { get; set; }
public override String ToString()
{
return $"{Tag}: Width={Width}, Height={Height}";
}
}
public class Circle : Shape
{
public override String Tag { get; } = nameof(Circle);
public Single Radius { get; set; }
public override String ToString()
{
return $"{Tag}: Radius={Radius}";
}
}
public class ShapeConverter : JsonConverter<Shape>
{
public override Boolean CanConvert(Type typeToConvert)
{
return typeToConvert == typeof(Circle) || typeToConvert == typeof(Shape);
}
public override Shape Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var raw = reader.GetString();
var doc = JsonDocument.Parse(raw);
var prop = doc.RootElement.EnumerateObject().Where(x => x.Name == "Tag").First();
var value = prop.Value.GetString();
switch (value)
{
case nameof(Circle):
return JsonSerializer.Deserialize<Circle>(raw);
case nameof(Box):
return JsonSerializer.Deserialize<Box>(raw);
default:
throw new NotSupportedException();
}
}
public override void Write(Utf8JsonWriter writer, Shape value, JsonSerializerOptions options)
{
if (value is Circle circle)
{
writer.WriteStringValue(JsonSerializer.SerializeToUtf8Bytes(circle));
}
else if (value is Box box)
{
writer.WriteStringValue(JsonSerializer.SerializeToUtf8Bytes(box));
}
}
}
class Program
{
static void Main(string[] args)
{
// Keep in base class references like it's a property on another object.
Shape origin1 = new Box { Width = 10, Height = 20 };
Shape origin2 = new Circle { Radius = 30 };
var settings = new JsonSerializerOptions();
settings.Converters.Add(new ShapeConverter());
var raw1 = JsonSerializer.Serialize(origin1, settings);
var raw2 = JsonSerializer.Serialize(origin2, settings);
Console.WriteLine(raw1); // "{\u0022Tag\u0022:\u0022Box\u0022,\u0022Width\u0022:10,\u0022Height\u0022:20}"
Console.WriteLine(raw2); // "{\u0022Tag\u0022:\u0022Circle\u0022,\u0022Radius\u0022:30}"
var restored1 = JsonSerializer.Deserialize<Shape>(raw1, settings);
var restored2 = JsonSerializer.Deserialize<Shape>(raw2, settings);
Console.WriteLine(restored1); // Box: Width=10, Height=20
Console.WriteLine(restored2); // Circle: Radius=30
}
}
}
JsonDocument
to avoid a memory leak, e.g. by doingusing var doc = JsonDocument.Parse(raw);
See the doc remarks for details. – Fineness