I'm trying to determine the point where a hitscan projectile's path (basically a line, but I've represented it as a QPainterPath
in my example) intersects with an item in my scene. I am not sure if there is a way to find this point using the functions provided by QPainterPath
, QLineF
, etc. The code below illustrates what I'm trying to do:
#include <QtWidgets>
bool hit(const QPainterPath &projectilePath, QGraphicsScene *scene, QPointF &hitPos)
{
const QList<QGraphicsItem *> itemsInPath = scene->items(projectilePath, Qt::IntersectsItemBoundingRect);
if (!itemsInPath.isEmpty()) {
const QPointF projectileStartPos = projectilePath.elementAt(0);
float shortestDistance = std::numeric_limits<float>::max();
QGraphicsItem *closest = 0;
foreach (QGraphicsItem *item, itemsInPath) {
QPointF distanceAsPoint = item->pos() - projectileStartPos;
float distance = abs(distanceAsPoint.x() + distanceAsPoint.y());
if (distance < shortestDistance) {
shortestDistance = distance;
closest = item;
}
}
QPainterPath targetShape = closest->mapToScene(closest->shape());
// hitPos = /* the point at which projectilePath hits targetShape */
hitPos = closest->pos(); // incorrect; always gives top left
qDebug() << projectilePath.intersects(targetShape); // true
qDebug() << projectilePath.intersected(targetShape); // QPainterPath: Element count=0
// To show that they do actually intersect..
QPen p1(Qt::green);
p1.setWidth(2);
QPen p2(Qt::blue);
p2.setWidth(2);
scene->addPath(projectilePath, p1);
scene->addPath(targetShape, p2);
return true;
}
return false;
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QGraphicsView view;
view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
QGraphicsScene *scene = new QGraphicsScene;
view.setScene(scene);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
QGraphicsItem *target = scene->addRect(0, 0, 25, 25);
target->setTransformOriginPoint(QPointF(12.5, 12.5));
target->setRotation(35);
target->setPos(100, 100);
QPainterPath projectilePath;
projectilePath.moveTo(200, 200);
projectilePath.lineTo(0, 0);
projectilePath.lineTo(200, 200);
QPointF hitPos;
if (hit(projectilePath, scene, hitPos)) {
scene->addEllipse(hitPos.x() - 2, hitPos.y() - 2, 4, 4, QPen(Qt::red));
}
scene->addPath(projectilePath, QPen(Qt::DashLine));
scene->addText("start")->setPos(180, 150);
scene->addText("end")->setPos(20, 0);
view.show();
return app.exec();
}
projectilePath.intersects(targetShape)
returns true
, but projectilePath.intersected(targetShape)
returns an empty path.
Is there a way to achieve this?