There are lots of ways of doing this. Choose the one that corresponds best to the way your mind works! I used test images like this:
1.jpg => red
2.jpg => green (lime actually)
3.jpg => blue
Method 1
convert -background none \
1.jpg -resize 1680x1050! \
\( 2.jpg -resize 1920x1200! \) +append \
\( 3.jpg -resize 1920x1080! -gravity east \) -append \
result.png
That says... "Leave all unpainted areas transparent. Resize image 1. Resize image 2 and place it to the right of image 1 (+append
). Resize image 3 and align it East. Append that underneath images 1 and 2 (-append
)."
Method 2
convert -background none \
\( 2.jpg -resize 1920x1200! \) \
\( 3.jpg -resize 1920x1080! \) -append \
\( 1.jpg -resize 1680x1050! \) +swap +append result.png
That says... "Load and resize image 2. Load and resize image 3. Place image 3 underneath image 2 (-append
). Load and resize image 1. Place image 1 before (+swap
) image 2 in the image list. Now append the second image in the list to the right of the first (+append
)."
Method 3
convert -background none \
1.jpg -resize 1680x1050! -extent 3600x2280 \
\( 2.jpg -resize 1920x1200! -geometry +1680 \) -composite \
\( 3.jpg -resize 1920x1080! -geometry +1680+1200 \) -composite result.png
That says... "Leave any unpainted areas transparent. Load image 1 resize it then extend the canvas to the full output size to accommodate subsequent images. Load image 2, resize, position and splat onto canvas. Load image 3, resize and splat onto canvas."
Method 4
Just for fun, here's a totally different way of thinking about it:
{ convert 1.jpg -resize 1680x1050! miff:- ; \
convert 2.jpg -resize 1920x1200! miff:- ; \
convert -size 1680x1 xc:none miff:- ; \
convert 3.jpg -resize 1920x1080! miff:- ; } |
montage -background none -geometry +0+0 -tile 2x2 miff:- result.png
That says... "Start a compound statement that will load and resize 4 images and send each of them as a MIFF (Magick Image File Format) to a montage
command that will put them all together in 2x2
grid (-tile 2x2
) with no spaces between them (-geometry +0+0
)."