I am trying to create a drawing area with canvas. I am having trouble with making the lines look smooth when drawing curves and I also have changing line thickness in my algorithm which looks bad as well because the size jumps to much as well and you can see where the size changed. I did find this link on stackoverflow but this was for a native iPhone app and I can't figure it out.
Here is my current JS code. and Here is it running on jsFiddle
var xStart,
xEnd,
yStart,
yEnd,
paint,
ctx;
$(document).ready(function (){
ctx = $('canvas')[0].getContext("2d");
ctx.strokeStyle = '#000';
ctx.lineJoin="round";
ctx.lineCap="round";
ctx.lineWidth = 1;
$('canvas').bind('mousedown mousemove mouseup mouseleave touchstart touchmove touchend', function(e){
var orig = e.originalEvent;
if(e.type == 'mousedown'){
e.preventDefault(); e.stopPropagation();
xStart = e.clientX - $(this).offset().left;
yStart = e.clientY - $(this).offset().top;
xEnd = xStart;
yEnd = yStart;
paint = true;
draw(e.type);
}else if(e.type == 'mousemove'){
if(paint==true){
xEnd = e.clientX - $(this).offset().left;
yEnd = e.clientY - $(this).offset().top;
lineThickness = 1 + Math.sqrt((xStart - xEnd) *(xStart-xEnd) + (yStart - yEnd) * (yStart-yEnd))/5;
if(lineThickness > 10){
lineThickness = 10;
}
ctx.lineWidth = lineThickness;
draw(e.type);
}
}else if(e.type == 'mouseup'){
paint = false;
}else if(e.type == 'mouseleave'){
paint = false;
}else if(e.type == 'touchstart'){
if(orig.touches.length == 1){
e.preventDefault(); e.stopPropagation();
xStart = orig.changedTouches[0].pageX - $(this).offset().left;
yStart = orig.changedTouches[0].pageY - $(this).offset().top;
xEnd = xStart;
yEnd = yStart;
paint = true;
draw(e.type);
}
}else if(e.type == 'touchmove'){
if(orig.touches.length == 1){
if(paint==true){
xEnd = orig.changedTouches[0].pageX - $(this).offset().left;
yEnd = orig.changedTouches[0].pageY - $(this).offset().top;
lineThickness = 1 + Math.sqrt((xStart - xEnd) *(xStart-xEnd) + (yStart - yEnd) * (yStart-yEnd))/6;
if(lineThickness > 10){
lineThickness = 10;
}
ctx.lineWidth = lineThickness;
draw(e.type);
}
}
}else if(e.type == 'touchend'){
paint = false;
}
});
});
function draw(event){
if(event == 'mousedown'){
ctx.beginPath();
ctx.moveTo(xStart, yStart);
ctx.lineTo(xEnd, yEnd);
ctx.stroke();
}else if(event == 'mousemove'){
ctx.beginPath();
ctx.moveTo(xStart, yStart);
ctx.lineTo(xEnd, yEnd);
ctx.stroke();
}else if(event == 'touchstart'){
ctx.beginPath();
ctx.moveTo(xStart, yStart);
ctx.lineTo(xEnd, yEnd);
ctx.stroke();
}else if(event == 'touchmove'){
ctx.beginPath();
ctx.moveTo(xStart, yStart);
ctx.lineTo(xEnd, yEnd);
ctx.stroke();
}
xStart = xEnd;
yStart = yEnd;
}
Thank you all in advance.
This is what it looks like right now if you draw.
... and this is what I would love to achieve: