If the youtube playVideo is triggered by postMessage, the onStateChange will not be fired. (http://jsfiddle.net/nedvedyy/smx92nq0/). Any one runs into it before?
<script src="jquery-1.10.2.min.js"></script>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<button class="button">BUTTON</button>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: '0Bmhjf0rKe8',
playerVars: {
'controls': 1
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
var playerReady = false;
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
playerReady = true;
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
function onPlayerStateChange(event) {
alert(event);
}
$(".button").on("click", function() {
document.getElementById('player').contentWindow.postMessage(JSON.stringify({
'event': 'command',
'func': 'playVideo',
'args': []
}), "*");
});
</script>
Strangely, if the playVideo is called like below, the onStageChange can be captured.
onPlayerReady=function(event) {
console.log("hey Im ready");
event.target.playVideo();
}
onPlayerStateChange
, it's firing for me without issue – Twelfthtide