I want to use DirectWrite for mixed-colour text formatting (syntax highlighting, to be precise), but can't seem to find a way to do it, either in the Layout or Typography options. The only option is passing a Brush when rendering the text, which doesn't work for me because I basically have just one Layout. Help!
How can I render mixed-colour text in DirectWrite?
Asked Answered
Use IDWriteTextLayout::SetDrawingEffect
to apply drawing effects on subranges. If you're using DWrite with D2D DrawTextLayout
, which it sounds like you are, then that drawing effect would just be a brush (such as ID2D1Brush
via CreateSolidColorBrush
or one of the gradient brushes). If you have implemented your own IDWriteTextRenderer
for IDWriteTextLayout::Draw
, then the drawing effect can be whatever you interpret it to be. In the IDWriteTextRenderer::DrawGlyphRun
callback, you then call QueryInterface
on the drawingEffect parameter, or if you are certain it is your own type, just static_cast it directly.
// ... create the colored brushes and determine where to draw ...
wchar_t const* text = L"Red Green";
dwriteFactory->CreateTextLayout(....., OUT &textLayout);
DWRITE_TEXT_RANGE textRange1 = {0,3}, textRange2 = {4,5};
textLayout->SetDrawingEffect(redBrush, textRange1);
textLayout->SetDrawingEffect(greenBrush, textRange2);
renderer->DrawTextLayout(point, textLayout, defaultBrush);
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