How to Resize image in Swift?
Asked Answered
M

22

132

I am making an app for iOS, using Swift and Parse.com

I am trying to let the user select a picture from an image picker and then resize the selected image to 200x200 pixels before uploading to my backend.

Parse.com have a tutorial for an Instagram copy app called "AnyPic" which gives this code for resizing images, but it is in Objective-C....

// Resize the image to be square (what is shown in the preview)
UIImage *resizedImage = [anImage resizedImageWithContentMode:UIViewContentModeScaleAspectFit
        bounds:CGSizeMake(560.0f, 560.0f)
        interpolationQuality:kCGInterpolationHigh];
// Create a thumbnail and add a corner radius for use in table views
UIImage *thumbnailImage = [anImage thumbnailImage:86.0f
        transparentBorder:0.0f
        cornerRadius:10.0f
        interpolationQuality:kCGInterpolationDefault];

How would I create a 200x200px version of the selected picture (to then upload) in Swift?

And, what is the thumbnailImage function doing?

Minicam answered 9/7, 2015 at 10:9 Comment(0)
B
264

See the blog post, Resize image in swift and objective C, for further details.

Image resize function in swift as below.

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage? {
    let size = image.size
    
    let widthRatio  = targetSize.width  / size.width
    let heightRatio = targetSize.height / size.height
    
    // Figure out what our orientation is, and use that to form the rectangle
    var newSize: CGSize
    if(widthRatio > heightRatio) {
        newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
    } else {
        newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
    }
    
    // This is the rect that we've calculated out and this is what is actually used below
    let rect = CGRect(origin: .zero, size: newSize)
    
    // Actually do the resizing to the rect using the ImageContext stuff
    UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
    image.draw(in: rect)
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    
    return newImage
}

Use the above function and resize image with 200*200 as below code

self.resizeImage(UIImage(named: "yourImageName")!, targetSize: CGSizeMake(200.0, 200.0))

swift3 updated

 func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
    let size = image.size
    
    let widthRatio  = targetSize.width  / size.width
    let heightRatio = targetSize.height / size.height
    
    // Figure out what our orientation is, and use that to form the rectangle
    var newSize: CGSize
    if(widthRatio > heightRatio) {
        newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
    } else {
        newSize = CGSize(width: size.width * widthRatio,  height: size.height * widthRatio)
    }
    
    // This is the rect that we've calculated out and this is what is actually used below
    let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
    
    // Actually do the resizing to the rect using the ImageContext stuff
    UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
    image.draw(in: rect)
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    
    return newImage!
}
Brickey answered 9/7, 2015 at 10:13 Comment(7)
You can passing target size in UIGraphicsBeginImageContextWithOptions(targetSize, false, 1.0) directly.Brickey
usually you want UIGraphicsBeginImageContextWithOptions last parameter to be 0.0 as this will us the device's scale.Allister
You can simplify the calculations somewhat by using AVMakeRect in AVFoundation. Create a targetRect with origin (0,0) and size targetSize, then rect = AVMakeRect(aspectRatio: image.size, insideRect:targetRect)Impish
You can improve the quality when scaling up by setting interpolation quality on the graphics context UIGraphicsGetCurrentContext()?.interpolationQuality = .highImpish
If you are getting "GCSizeMake is unavailable in Swift" use CGSize(width:200.0, height:200.0)Loutitia
I tried reassigning the image returned from UIGraphicsGetImageFromCurrentImageContext to the same var image that was the source, but for some reason that doesn't work. Does that have to do with the underlying representation?Rackley
It should be UIGraphicsBeginImageContextWithOptions(newSize, false, UIScreen.main.scale) instead of 1.0Wether
F
63

Details

  • Xcode 10.2.1 (10E1001), Swift 5

Links

Solution

import UIKit
import CoreGraphics
import Accelerate

extension UIImage {

    public enum ResizeFramework {
        case uikit, coreImage, coreGraphics, imageIO, accelerate
    }

    /// Resize image with ScaleAspectFit mode and given size.
    ///
    /// - Parameter dimension: width or length of the image output.
    /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate.
    /// - Returns: Resized image.

    func resizeWithScaleAspectFitMode(to dimension: CGFloat, resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? {

        if max(size.width, size.height) <= dimension { return self }

        var newSize: CGSize!
        let aspectRatio = size.width/size.height

        if aspectRatio > 1 {
            // Landscape image
            newSize = CGSize(width: dimension, height: dimension / aspectRatio)
        } else {
            // Portrait image
            newSize = CGSize(width: dimension * aspectRatio, height: dimension)
        }

        return resize(to: newSize, with: resizeFramework)
    }

    /// Resize image from given size.
    ///
    /// - Parameter newSize: Size of the image output.
    /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate.
    /// - Returns: Resized image.
    public func resize(to newSize: CGSize, with resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? {
        switch resizeFramework {
            case .uikit: return resizeWithUIKit(to: newSize)
            case .coreGraphics: return resizeWithCoreGraphics(to: newSize)
            case .coreImage: return resizeWithCoreImage(to: newSize)
            case .imageIO: return resizeWithImageIO(to: newSize)
            case .accelerate: return resizeWithAccelerate(to: newSize)
        }
    }

    // MARK: - UIKit

    /// Resize image from given size.
    ///
    /// - Parameter newSize: Size of the image output.
    /// - Returns: Resized image.
    private func resizeWithUIKit(to newSize: CGSize) -> UIImage? {
        UIGraphicsBeginImageContextWithOptions(newSize, true, 1.0)
        self.draw(in: CGRect(origin: .zero, size: newSize))
        defer { UIGraphicsEndImageContext() }
        return UIGraphicsGetImageFromCurrentImageContext()
    }

    // MARK: - CoreImage

    /// Resize CI image from given size.
    ///
    /// - Parameter newSize: Size of the image output.
    /// - Returns: Resized image.
    // https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html
    private func resizeWithCoreImage(to newSize: CGSize) -> UIImage? {
        guard let cgImage = cgImage, let filter = CIFilter(name: "CILanczosScaleTransform") else { return nil }

        let ciImage = CIImage(cgImage: cgImage)
        let scale = (Double)(newSize.width) / (Double)(ciImage.extent.size.width)

        filter.setValue(ciImage, forKey: kCIInputImageKey)
        filter.setValue(NSNumber(value:scale), forKey: kCIInputScaleKey)
        filter.setValue(1.0, forKey: kCIInputAspectRatioKey)
        guard let outputImage = filter.value(forKey: kCIOutputImageKey) as? CIImage else { return nil }
        let context = CIContext(options: [.useSoftwareRenderer: false])
        guard let resultCGImage = context.createCGImage(outputImage, from: outputImage.extent) else { return nil }
        return UIImage(cgImage: resultCGImage)
    }

    // MARK: - CoreGraphics

    /// Resize image from given size.
    ///
    /// - Parameter newSize: Size of the image output.
    /// - Returns: Resized image.
    private func resizeWithCoreGraphics(to newSize: CGSize) -> UIImage? {
        guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil }

        let width = Int(newSize.width)
        let height = Int(newSize.height)
        let bitsPerComponent = cgImage.bitsPerComponent
        let bytesPerRow = cgImage.bytesPerRow
        let bitmapInfo = cgImage.bitmapInfo

        guard let context = CGContext(data: nil, width: width, height: height,
                                      bitsPerComponent: bitsPerComponent,
                                      bytesPerRow: bytesPerRow, space: colorSpace,
                                      bitmapInfo: bitmapInfo.rawValue) else { return nil }
        context.interpolationQuality = .high
        let rect = CGRect(origin: CGPoint.zero, size: newSize)
        context.draw(cgImage, in: rect)

        return context.makeImage().flatMap { UIImage(cgImage: $0) }
    }

    // MARK: - ImageIO

    /// Resize image from given size.
    ///
    /// - Parameter newSize: Size of the image output.
    /// - Returns: Resized image.
    private func resizeWithImageIO(to newSize: CGSize) -> UIImage? {
        var resultImage = self

        guard let data = jpegData(compressionQuality: 1.0) else { return resultImage }
        let imageCFData = NSData(data: data) as CFData
        let options = [
            kCGImageSourceCreateThumbnailWithTransform: true,
            kCGImageSourceCreateThumbnailFromImageAlways: true,
            kCGImageSourceThumbnailMaxPixelSize: max(newSize.width, newSize.height)
            ] as CFDictionary
        guard   let source = CGImageSourceCreateWithData(imageCFData, nil),
                let imageReference = CGImageSourceCreateThumbnailAtIndex(source, 0, options) else { return resultImage }
        resultImage = UIImage(cgImage: imageReference)

        return resultImage
    }

    // MARK: - Accelerate

    /// Resize image from given size.
    ///
    /// - Parameter newSize: Size of the image output.
    /// - Returns: Resized image.
    private func resizeWithAccelerate(to newSize: CGSize) -> UIImage? {
        var resultImage = self

        guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil }

        // create a source buffer
        var format = vImage_CGImageFormat(bitsPerComponent: numericCast(cgImage.bitsPerComponent),
                                          bitsPerPixel: numericCast(cgImage.bitsPerPixel),
                                          colorSpace: Unmanaged.passUnretained(colorSpace),
                                          bitmapInfo: cgImage.bitmapInfo,
                                          version: 0,
                                          decode: nil,
                                          renderingIntent: .absoluteColorimetric)
        var sourceBuffer = vImage_Buffer()
        defer {
            sourceBuffer.data.deallocate()
        }

        var error = vImageBuffer_InitWithCGImage(&sourceBuffer, &format, nil, cgImage, numericCast(kvImageNoFlags))
        guard error == kvImageNoError else { return resultImage }

        // create a destination buffer
        let destWidth = Int(newSize.width)
        let destHeight = Int(newSize.height)
        let bytesPerPixel = cgImage.bitsPerPixel
        let destBytesPerRow = destWidth * bytesPerPixel
        let destData = UnsafeMutablePointer<UInt8>.allocate(capacity: destHeight * destBytesPerRow)
        defer {
            destData.deallocate()
        }
        var destBuffer = vImage_Buffer(data: destData, height: vImagePixelCount(destHeight), width: vImagePixelCount(destWidth), rowBytes: destBytesPerRow)

        // scale the image
        error = vImageScale_ARGB8888(&sourceBuffer, &destBuffer, nil, numericCast(kvImageHighQualityResampling))
        guard error == kvImageNoError else { return resultImage }

        // create a CGImage from vImage_Buffer
        let destCGImage = vImageCreateCGImageFromBuffer(&destBuffer, &format, nil, nil, numericCast(kvImageNoFlags), &error)?.takeRetainedValue()
        guard error == kvImageNoError else { return resultImage }

        // create a UIImage
        if let scaledImage = destCGImage.flatMap({ UIImage(cgImage: $0) }) {
            resultImage = scaledImage
        }

        return resultImage
    }
}

Usage

Get image size

import UIKit

// https://mcmap.net/q/145864/-how-to-get-image-file-size-in-swift
extension UIImage {
    func getFileSizeInfo(allowedUnits: ByteCountFormatter.Units = .useMB,
                         countStyle: ByteCountFormatter.CountStyle = .memory,
                         compressionQuality: CGFloat = 1.0) -> String? {
        // https://developer.apple.com/documentation/foundation/bytecountformatter
        let formatter = ByteCountFormatter()
        formatter.allowedUnits = allowedUnits
        formatter.countStyle = countStyle
        return getSizeInfo(formatter: formatter, compressionQuality: compressionQuality)
    }

    func getSizeInfo(formatter: ByteCountFormatter, compressionQuality: CGFloat = 1.0) -> String? {
        guard let imageData = jpegData(compressionQuality: compressionQuality) else { return nil }
        return formatter.string(fromByteCount: Int64(imageData.count))
    }
}

Test function

private func test() {
    guard let img = UIImage(named: "img") else { return }
    printInfo(of: img, title: "original image |")
    let dimension: CGFloat = 2000

    var framework: UIImage.ResizeFramework = .accelerate
    var startTime = Date()
    if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) {
        printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime)
    }

    framework = .coreGraphics
    startTime = Date()
    if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) {
        printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime)
    }

    framework = .coreImage
    startTime = Date()
    if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) {
        printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime)
    }

    framework = .imageIO
    startTime = Date()
    if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) {
        printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime)
    }

    framework = .uikit
    startTime = Date()
    if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) {
        printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime)
    }
}

private func printInfo(of image: UIImage, title: String, with resizeFramework: UIImage.ResizeFramework? = nil, startedTime: Date? = nil) {
    var description = "\(title) \(image.size)"
    if let startedTime = startedTime { description += ", execution time: \(Date().timeIntervalSince(startedTime))" }
    if let fileSize = image.getFileSizeInfo(compressionQuality: 0.9) { description += ", size: \(fileSize)" }
    if let resizeFramework = resizeFramework { description += ", framework: \(resizeFramework)" }
    print(description)
}

Output

original image | (5790.0, 8687.0), size: 17.1 MB
resized image | (1333.0, 2000.0), execution time: 0.8192930221557617, size: 1.1 MB, framework: accelerate
resized image | (1333.0, 2000.0), execution time: 0.44696998596191406, size: 1 MB, framework: coreGraphics
resized image | (1334.0, 2000.0), execution time: 54.172922015190125, size: 1.1 MB, framework: coreImage
resized image | (1333.0, 2000.0), execution time: 1.8765920400619507, size: 1.1 MB, framework: imageIO
resized image | (1334.0, 2000.0), execution time: 0.4638739824295044, size: 1 MB, framework: uikit
Faints answered 29/4, 2019 at 15:3 Comment(2)
on what device was run the test?Gonnella
@JuanBoero IPhone 7 plus, iPhone XFaints
B
50

For Swift 4.0 and iOS 10

    extension UIImage {
        func resizeImage(_ dimension: CGFloat, opaque: Bool, contentMode: UIViewContentMode = .scaleAspectFit) -> UIImage {
            var width: CGFloat
            var height: CGFloat
            var newImage: UIImage

            let size = self.size
            let aspectRatio =  size.width/size.height

            switch contentMode {
                case .scaleAspectFit:
                    if aspectRatio > 1 {                            // Landscape image
                        width = dimension
                        height = dimension / aspectRatio
                    } else {                                        // Portrait image
                        height = dimension
                        width = dimension * aspectRatio
                    }

            default:
                fatalError("UIIMage.resizeToFit(): FATAL: Unimplemented ContentMode")
            }

            if #available(iOS 10.0, *) {
                let renderFormat = UIGraphicsImageRendererFormat.default()
                renderFormat.opaque = opaque
                let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: renderFormat)
                newImage = renderer.image {
                    (context) in
                    self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
                }
            } else {
                UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), opaque, 0)
                    self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
                    newImage = UIGraphicsGetImageFromCurrentImageContext()!
                UIGraphicsEndImageContext()
            }

            return newImage
        }
    }
Buford answered 12/8, 2017 at 17:59 Comment(2)
@DavidDelMonte you can call this method on a UIImage object. myImage.resizeImage(...).Janicejanicki
How are these images being resized? Which interpolation methods are used? Can you choose interpolation methods?Pemmican
S
35

Since @KiritModi 's answer is from 2015, this is the Swift 3.0's version:

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
    let size = image.size

    let widthRatio  = targetSize.width  / image.size.width
    let heightRatio = targetSize.height / image.size.height

    // Figure out what our orientation is, and use that to form the rectangle
    var newSize: CGSize
    if(widthRatio > heightRatio) {
        newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
    } else {
        newSize = CGSize(width: size.width * widthRatio,  height: size.height * widthRatio)
    }

    // This is the rect that we've calculated out and this is what is actually used below
    let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)

    // Actually do the resizing to the rect using the ImageContext stuff
    UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
    image.draw(in: rect)
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage!
}
Sisyphus answered 24/9, 2016 at 21:55 Comment(4)
and how you call this function for example?Hesychast
let thumbnail = resizeImage(image: fullsizeImage, CGSize.init(width: 70, height: 70))Vulgarity
I would recommend replacing 1.0 in scale with UIScreen.main.scale to avoid fuzzy imagesHydrastis
How are these images being resized? Which interpolation methods are used? Can you choose interpolation methods?Pemmican
K
30

For Swift 5.0 and iOS 12

extension UIImage {
    func imageResized(to size: CGSize) -> UIImage {
        return UIGraphicsImageRenderer(size: size).image { _ in
            draw(in: CGRect(origin: .zero, size: size))
        }
    }
}

use:

let image = #imageLiteral(resourceName: "ic_search")
cell!.search.image = image.imageResized(to: cell!.search.frame.size)
Kalpak answered 13/7, 2020 at 14:32 Comment(1)
That looks very good, small and efficient! But it does not (yet) respect ratio which is usually a problem ;)Specialist
D
27

For Swift 4 I would just make an extension on UIImage with referencing to self.

import UIKit
extension UIImage {
  func resizeImage(targetSize: CGSize) -> UIImage {
    let size = self.size
    let widthRatio  = targetSize.width  / size.width
    let heightRatio = targetSize.height / size.height
    let newSize = widthRatio > heightRatio ?  CGSize(width: size.width * heightRatio, height: size.height * heightRatio) : CGSize(width: size.width * widthRatio,  height: size.height * widthRatio)
    let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)

    UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
    self.draw(in: rect)
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage!
  }
}
Diaster answered 16/11, 2017 at 15:10 Comment(0)
C
19

It's also possible to use AlamofireImage (https://github.com/Alamofire/AlamofireImage)

let size = CGSize(width: 30.0, height: 30.0)
let aspectScaledToFitImage = image.af_imageAspectScaled(toFit: size)

The function in the previous post gave me a blurry result.

Ceporah answered 26/10, 2016 at 17:52 Comment(1)
Save yourself some time and don't use this. The size you specify is based on the device scale, not the pixels you want: #55930820Lacielacing
L
16

Updated Swift 5 version that uses the latest UIGraphicsImageRenderer API.

extension UIImage {
    public func resized(to target: CGSize) -> UIImage {
        let ratio = min(
            target.height / size.height, target.width / size.width
        )
        let new = CGSize(
            width: size.width * ratio, height: size.height * ratio
        )
        let renderer = UIGraphicsImageRenderer(size: new)
        return renderer.image { _ in
            self.draw(in: CGRect(origin: .zero, size: new))
        }
    }
}
Livialivid answered 6/4, 2020 at 7:56 Comment(1)
Looks great - just a note that in some situations using this modifier will affect the "rendering mode" - so in case you want to then be able to tint the image, after calling this modifier, you'd need to call .withRenderingMode(.alwaysTemplate)Cheshvan
H
12

Swift 3 Version and Extension style

This answer come from @Kirit Modi.

extension UIImage {

    func resizeImage(targetSize: CGSize) -> UIImage {
        let size = self.size

        let widthRatio  = targetSize.width  / size.width
        let heightRatio = targetSize.height / size.height

        // Figure out what our orientation is, and use that to form the rectangle
        var newSize: CGSize
        if(widthRatio > heightRatio) {
            newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
        } else {
            newSize = CGSize(width: size.width * widthRatio,  height: size.height * widthRatio)
        }

        // This is the rect that we've calculated out and this is what is actually used below
        let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)

        // Actually do the resizing to the rect using the ImageContext stuff
        UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
        self.draw(in: rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage!
    }
}
Halfmast answered 9/5, 2017 at 4:57 Comment(0)
S
8

Swift 5 version respecting ratio (scaleToFill) and centering image:

extension UIImage {
    func resized(to newSize: CGSize) -> UIImage {
        return UIGraphicsImageRenderer(size: newSize).image { _ in
            let hScale = newSize.height / size.height
            let vScale = newSize.width / size.width
            let scale = max(hScale, vScale) // scaleToFill
            let resizeSize = CGSize(width: size.width*scale, height: size.height*scale)
            var middle = CGPoint.zero
            if resizeSize.width > newSize.width {
                middle.x -= (resizeSize.width-newSize.width)/2.0
            }
            if resizeSize.height > newSize.height {
                middle.y -= (resizeSize.height-newSize.height)/2.0
            }
            
            draw(in: CGRect(origin: middle, size: resizeSize))
        }
    }
}
Specialist answered 22/12, 2020 at 9:9 Comment(1)
This considers the device pixel ratio. So if you supply the size 120*120, the resulting image is 360*360 on iPhone 11 Pro, for example.Doe
S
7

Swift 4, extension version, NO WHITE LINE ON EDGES.

Nobody seems to be mentioning that if image.draw() is called with non-integer values, resulting image could show a white line artifact at the right or bottom edge.

extension UIImage {

    func scaled(with scale: CGFloat) -> UIImage? {
        // size has to be integer, otherwise it could get white lines
        let size = CGSize(width: floor(self.size.width * scale), height: floor(self.size.height * scale))
        UIGraphicsBeginImageContext(size)
        draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return image
    }
Secateurs answered 29/6, 2018 at 13:8 Comment(0)
H
6

Swift 4 Version

extension UIImage {
    func resizeImage(_ newSize: CGSize) -> UIImage? {
        func isSameSize(_ newSize: CGSize) -> Bool {
            return size == newSize
        }

        func scaleImage(_ newSize: CGSize) -> UIImage? {
            func getScaledRect(_ newSize: CGSize) -> CGRect {
                let ratio   = max(newSize.width / size.width, newSize.height / size.height)
                let width   = size.width * ratio
                let height  = size.height * ratio
                return CGRect(x: 0, y: 0, width: width, height: height)
            }

            func _scaleImage(_ scaledRect: CGRect) -> UIImage? {
                UIGraphicsBeginImageContextWithOptions(scaledRect.size, false, 0.0);
                draw(in: scaledRect)
                let image = UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
                UIGraphicsEndImageContext()
                return image
            }
            return _scaleImage(getScaledRect(newSize))
        }

        return isSameSize(newSize) ? self : scaleImage(newSize)!
    }
}
Haynie answered 17/4, 2018 at 7:56 Comment(0)
P
6

UIImage Extension Swift 5

extension UIImage {
    func resize(_ width: CGFloat, _ height:CGFloat) -> UIImage? {
        let widthRatio  = width / size.width
        let heightRatio = height / size.height
        let ratio = widthRatio > heightRatio ? heightRatio : widthRatio
        let newSize = CGSize(width: size.width * ratio, height: size.height * ratio)
        let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
        UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
        self.draw(in: rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage
    }
}


Use : UIImage().resize(200, 300)

Punctuality answered 2/5, 2020 at 15:47 Comment(0)
C
5

Here's a general method (in Swift 5) for downscaling an image to fit a size. The resulting image can have the same aspect ratio as the original, or it can be the target size with the original image centered in it. If the image is smaller than the target size, it is not resized.

extension UIImage {
    func scaledDown(into size:CGSize, centered:Bool = false) -> UIImage {
        var (targetWidth, targetHeight) = (self.size.width, self.size.height)
        var (scaleW, scaleH) = (1 as CGFloat, 1 as CGFloat)
        if targetWidth > size.width {
            scaleW = size.width/targetWidth
        }
        if targetHeight > size.height {
            scaleH = size.height/targetHeight
        }
        let scale = min(scaleW,scaleH)
        targetWidth *= scale; targetHeight *= scale
        let sz = CGSize(width:targetWidth, height:targetHeight)
        if !centered {
            return UIGraphicsImageRenderer(size:sz).image { _ in
                self.draw(in:CGRect(origin:.zero, size:sz))
            }
        }
        let x = (size.width - targetWidth)/2
        let y = (size.height - targetHeight)/2
        let origin = CGPoint(x:x,y:y)
        return UIGraphicsImageRenderer(size:size).image { _ in
            self.draw(in:CGRect(origin:origin, size:sz))
        }
    }
}
Cleavable answered 17/8, 2019 at 14:13 Comment(0)
B
5

All of the listed answers so far seem to result in an image of a reduced size, however the size isn't measured in pixels. Here's a Swift 5, pixel-based resize.

extension UIImage {
    func resize(_ max_size: CGFloat) -> UIImage {
        // adjust for device pixel density
        let max_size_pixels = max_size / UIScreen.main.scale
        // work out aspect ratio
        let aspectRatio =  size.width/size.height
        // variables for storing calculated data
        var width: CGFloat
        var height: CGFloat
        var newImage: UIImage
        if aspectRatio > 1 {
            // landscape
            width = max_size_pixels
            height = max_size_pixels / aspectRatio
        } else {
            // portrait
            height = max_size_pixels
            width = max_size_pixels * aspectRatio
        }
        // create an image renderer of the correct size
        let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: UIGraphicsImageRendererFormat.default())
        // render the image
        newImage = renderer.image {
            (context) in
            self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
        }
        // return the image
        return newImage
    }
} 

Usage:

image.resize(500)
Bassist answered 24/5, 2020 at 15:33 Comment(0)
F
4

Swift 4.2 version of @KiritModi answer

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
    let size = image.size

    let widthRatio  = targetSize.width  / size.width
    let heightRatio = targetSize.height / size.height

    var newSize: CGSize
    if(widthRatio > heightRatio) {
        newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
    } else {
        newSize = CGSize(width: size.width * widthRatio, height: size.height *      widthRatio)
    }

    let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)

    UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
    image.draw(in: rect)
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage!
}
Frazer answered 13/2, 2019 at 16:25 Comment(0)
F
3

Swift 4 Solution-

Use this function

func image(with image: UIImage, scaledTo newSize: CGSize) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
    image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    drawingImageView.image = newImage
    return newImage ?? UIImage()
}

Calling a function:-

image(with: predictionImage, scaledTo: CGSize(width: 28.0, height: 28.0)

here 28.0 is the pixel size that you want to set

Flocky answered 21/8, 2018 at 4:11 Comment(1)
the assignment above the function return is extraneous and should be deleted:Uremia
G
2

Here you have two simple functions of UIImage extension:

func scaledWithMaxWidthOrHeightValue(value: CGFloat) -> UIImage? {

    let width = self.size.width
    let height = self.size.height

    let ratio = width/height

    var newWidth = value
    var newHeight = value

    if ratio > 1 {
        newWidth = width * (newHeight/height)
    } else {
        newHeight = height * (newWidth/width)
    }

    UIGraphicsBeginImageContextWithOptions(CGSize(width: newWidth, height: newHeight), false, 0)

    draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight))

    let image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return image
}

func scaled(withScale scale: CGFloat) -> UIImage? {

    let size = CGSize(width: self.size.width * scale, height: self.size.height * scale)

    UIGraphicsBeginImageContextWithOptions(size, false, 0)

    draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))

    let image = UIGraphicsGetImageFromCurrentImageContext()

    UIGraphicsEndImageContext()

    return image
}
Glaze answered 10/5, 2017 at 11:21 Comment(1)
You shouldn't force unwrap the optional in the return since your declaration is an optional UIimage.Staghound
A
2

calling of resizeimage method

let image1 = resizeimage(image: myimage.image!, withSize: CGSize(width:200, height: 200))

method for resizeing image

func resizeimage(image:UIImage,withSize:CGSize) -> UIImage {
        var actualHeight:CGFloat = image.size.height
        var actualWidth:CGFloat = image.size.width
        let maxHeight:CGFloat = withSize.height
        let maxWidth:CGFloat = withSize.width
        var imgRatio:CGFloat = actualWidth/actualHeight
        let maxRatio:CGFloat = maxWidth/maxHeight
        let compressionQuality = 0.5
        if (actualHeight>maxHeight||actualWidth>maxWidth) {
            if (imgRatio<maxRatio){
                //adjust width according to maxHeight
                imgRatio = maxHeight/actualHeight
                actualWidth = imgRatio * actualWidth
                actualHeight = maxHeight
            }else if(imgRatio>maxRatio){
                // adjust height according to maxWidth
                imgRatio = maxWidth/actualWidth
                actualHeight = imgRatio * actualHeight
                actualWidth = maxWidth
            }else{
                actualHeight = maxHeight
                actualWidth = maxWidth
            }
        }
        let rec:CGRect = CGRect(x:0.0,y:0.0,width:actualWidth,height:actualHeight)
        UIGraphicsBeginImageContext(rec.size)
        image.draw(in: rec)
        let image:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
        let imageData = UIImageJPEGRepresentation(image, CGFloat(compressionQuality))
        UIGraphicsEndImageContext()
        let resizedimage = UIImage(data: imageData!)
        return resizedimage!
    }
Adsorbent answered 14/7, 2018 at 12:59 Comment(0)
T
2

SWIFT 5 - XCODE 12 -- RESIZE IMAGE & No White line

I used a wonderful solution above for Swift 5. And I changed one bit to include the term "floor" as I was getting a white line around my resized images. This rounds it to the nearest pixel or something so it looks great! I also had to change the syntax around the image name when the function is called (last line).

//method for resizing image

func resizeimage(image:UIImage,withSize:CGSize) -> UIImage {
    var actualHeight:CGFloat = image.size.height
    var actualWidth:CGFloat = image.size.width
    let maxHeight:CGFloat = withSize.height
    let maxWidth:CGFloat = withSize.width
    var imgRatio:CGFloat = actualWidth/actualHeight
    let maxRatio:CGFloat = maxWidth/maxHeight
    let compressionQuality = 0.5
    if (actualHeight>maxHeight||actualWidth>maxWidth) {
        if (imgRatio<maxRatio){
            //adjust width according to maxHeight
            imgRatio = maxHeight/actualHeight
            actualWidth = floor(imgRatio * actualWidth)
            actualHeight = maxHeight
        }else if(imgRatio>maxRatio){
            // adjust height according to maxWidth
            imgRatio = maxWidth/actualWidth
            actualHeight = imgRatio * actualHeight
            actualWidth = maxWidth
        }else{
            actualHeight = maxHeight
            actualWidth = maxWidth
        }
    }
    let rec:CGRect = CGRect(x:0.0,y:0.0,width:actualWidth,height:actualHeight)
    UIGraphicsBeginImageContext(rec.size)
    image.draw(in: rec)
    let image:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    let imageData = UIImageJPEGRepresentation(image, CGFloat(compressionQuality))
    UIGraphicsEndImageContext()
    let resizedimage = UIImage(data: imageData!)
    return resizedimage!
}

Usage

  let myimage = UIImage(named: "imagename")
            
  let image1 = resizeimage(image: myimage!, withSize: CGSize(width:50, height: 50)).withRenderingMode(.alwaysOriginal)
Turbid answered 21/4, 2021 at 12:54 Comment(0)
R
1

Example is for image minimize to 1024 and less

func resizeImage(image: UIImage) -> UIImage {
    
    if image.size.height >= 1024 && image.size.width >= 1024 {
        
        UIGraphicsBeginImageContext(CGSize(width:1024, height:1024))
        image.draw(in: CGRect(x:0, y:0, width:1024, height:1024))
        
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        
        return newImage!
        
    }
    else if image.size.height >= 1024 && image.size.width < 1024
    {
        
        UIGraphicsBeginImageContext(CGSize(width:image.size.width, height:1024))
        image.draw(in: CGRect(x:0, y:0, width:image.size.width, height:1024))
        
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        
        return newImage!
        
    }
    else if image.size.width >= 1024 && image.size.height < 1024
    {
        
        UIGraphicsBeginImageContext(CGSize(width:1024, height:image.size.height))
        image.draw(in: CGRect(x:0, y:0, width:1024, height:image.size.height))
        
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        
        return newImage!
        
    }
    else
    {
        return image
    }

}
Rancidity answered 28/6, 2017 at 12:15 Comment(0)
L
1

You can use this for fit image at Swift 3;

extension UIImage {
    func resizedImage(newSize: CGSize) -> UIImage {
        // Guard newSize is different
        guard self.size != newSize else { return self }

        UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0);
        self.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
        let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return newImage
    }

    func resizedImageWithinRect(rectSize: CGSize) -> UIImage {
        let widthFactor = size.width / rectSize.width
        let heightFactor = size.height / rectSize.height

        var resizeFactor = widthFactor
        if size.height > size.width {
            resizeFactor = heightFactor
        }

        let newSize = CGSize(width: size.width/resizeFactor, height: size.height/resizeFactor)
        let resized = resizedImage(newSize: newSize)
        return resized
    }
}

Usage;

let resizedImage = image.resizedImageWithinRect(rectSize: CGSize(width: 1900, height: 1900))
Loving answered 10/9, 2017 at 15:44 Comment(0)

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