It's Hanukkah and I'm trying to animate a spinning top (dreidel):
I can get it to spin on its own axis. Here is my code:
import static javafx.scene.paint.Color.*;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.Cylinder;
import javafx.scene.shape.Sphere;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class DreidelAnim extends Application {
private double bodyBase = 30;
private double bodyHeight = bodyBase * 3 / 2;
private double baseRadius = bodyBase / 2;
@Override
public void start(Stage stage) throws Exception {
DoubleProperty spinAngle = new SimpleDoubleProperty();
Rotate spin = new Rotate(0, Rotate.Z_AXIS);
spin.angleProperty().bind(spinAngle);
Timeline spinAnim = new Timeline(new KeyFrame(Duration.seconds(2), new KeyValue(spinAngle, 360)));
spinAnim.setCycleCount(Timeline.INDEFINITE);
spinAnim.play();
Group dreidel = createDreidel();
Translate zTrans = new Translate(0, 0, -(bodyHeight/2 + baseRadius));
dreidel.getTransforms().addAll(spin, zTrans);
Scene scene = new Scene(dreidel, 200, 200, true, SceneAntialiasing.BALANCED);
scene.setFill(SKYBLUE);
scene.setCamera(createCamera());
stage.setScene(scene);
stage.show();
}
private Group createDreidel() {
double handleHeight = bodyBase * 3/4;
Cylinder handle = new Cylinder(bodyBase / 6, handleHeight);
handle.setTranslateZ(-(bodyHeight + handleHeight) / 2);
handle.setRotationAxis(Rotate.X_AXIS);
handle.setRotate(90);
handle.setMaterial(new PhongMaterial(RED));
Box body = new Box(bodyBase, bodyBase, bodyHeight);
body.setMaterial(new PhongMaterial(BLUE));
Sphere base = new Sphere(baseRadius);
base.setTranslateZ(bodyHeight / 2);
base.setMaterial(new PhongMaterial(GREEN));
return new Group(handle, body, base);
}
private Camera createCamera() {
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setFarClip(1000);
int xy = 150;
Translate trans = new Translate(-xy, xy, -120);
Rotate rotXY = new Rotate(70, new Point3D(1, 1, 0));
Rotate rotZ = new Rotate(45, new Point3D(0, 0, 1));
camera.getTransforms().addAll(trans, rotXY, rotZ);
return camera;
}
public static void main(String[] args) {
launch();
}
}
I created a simple model, spinning it around its axis, and translated it so that its tip is on (0, 0, 0)
. Here is the result:
How can I achieve something similar to the picture on the top where it's also spinning around a rotating axis?