So I have programmed a simple graphical snake game using SFML in visual studio 2015 and it runs perfectly on my main computer. And I thought that I should try it on my laptop. When running the program it gave me this error: System error: The program can't start because MSVCP140D.DLL is missing from your computer. Try reinstalling the program to fix this problem So I searched it in my computer and found it so I copied it on my laptop and then again I received another error which was: Application error: The application was unable to start correctly (0xc000007b). Click OK to close the application. I tried reinstalling the Microsoft Visual C++ Redistributable and still it didn't work. (BTW it is not a code problem and I have installed SFML correctly and used its libraries and bins without any problem). Your help would mean a lot to me. Thank you! Here is my code:
//
GraphicalLoopSnakeGame.cpp :
Defines the entry point for
the console application.
//
#include "stdafx.h"
#include <SFML/Graphics.hpp>
#include <time.h>
using namespace sf;
int N = 30, M = 20;
int size = 16;
int w = size*N;
int h = size*M;
int dir, num = 4;
struct Snake
{
int x, y;
} s[100];
struct Fruit
{
int x, y;
} f;
void Tick()
{
for (int i = num;i>0;--i)
{
s[i].x = s[i - 1].x;
s[i].y = s[i - 1].y;
}
if (dir == 0) s[0].y += 1;
if (dir == 1) s[0].x -= 1;
if (dir == 2) s[0].x += 1;
if (dir == 3) s[0].y -= 1;
if ((s[0].x == f.x) && (s[0].y == f.y))
{
num++; f.x = rand() % N; f.y = rand() % M;
}
if (s[0].x>N) s[0].x = 0; if (s[0].x<0) s[0].x = N;
if (s[0].y>M) s[0].y = 0; if (s[0].y<0) s[0].y = M;
for (int i = 1;i<num;i++)
if (s[0].x == s[i].x && s[0].y == s[i].y) num = i;
}
int main()
{
srand(time(0));
RenderWindow
window(VideoMode(w, h),
"Snake Game!");
Texture t1, t2, t3;
t1.loadFromFile("images/white.png");
t2.loadFromFile("images/red.png");
t3.loadFromFile("images/green.png");
Sprite sprite1(t1);
Sprite sprite2(t2);
Sprite sprite3(t3);
Clock clock;
float timer = 0, delay = 0.12;
f.x = 10;
f.y = 10;
while (window.isOpen())
{
float time = clock.getElapsedTime().asSeconds();
clock.restart();
timer += time;
Event e;
while (window.pollEvent(e))
{
if (e.type == Event::Closed)
window.close();
}
if (Keyboard::isKeyPressed(Keyboard::Left)) dir = 1;
if (Keyboard::isKeyPressed(Keyboard::Right)) dir = 2;
if (Keyboard::isKeyPressed(Keyboard::Up)) dir = 3;
if (Keyboard::isKeyPressed(Keyboard::Down)) dir = 0;
if (timer>delay) { timer = 0; Tick(); }
////// draw ///////
window.clear();
for (int i = 0; i<N; i++)
for (int j = 0; j<M; j++)
{
sprite1.setPosition(i*size, j*size); window.draw(sprite1);
}
for (int i = 0;i<num;i++)
{
sprite2.setPosition(s[i].x*size, s[i].y*size); window.draw(sprite2);
}
sprite3.setPosition(f.x*size, f.y*size); window.draw(sprite3);
window.display();
}
return 0;
}