I have read through this SO question about 32-bits, but what about 64-bit numbers? Should I just mask the upper and lower 4 bytes, perform the count on the 32-bits and then add them together?
You can find 64 bit version here http://en.wikipedia.org/wiki/Hamming_weight
It is something like this
static long NumberOfSetBits(long i)
{
i = i - ((i >> 1) & 0x5555555555555555);
i = (i & 0x3333333333333333) + ((i >> 2) & 0x3333333333333333);
return (((i + (i >> 4)) & 0xF0F0F0F0F0F0F0F) * 0x101010101010101) >> 56;
}
This is a 64 bit version of the code form here How to count the number of set bits in a 32-bit integer?
Using Joshua's suggestion I would transform it into this:
static int NumberOfSetBits(ulong i)
{
i = i - ((i >> 1) & 0x5555555555555555UL);
i = (i & 0x3333333333333333UL) + ((i >> 2) & 0x3333333333333333UL);
return (int)(unchecked(((i + (i >> 4)) & 0xF0F0F0F0F0F0F0FUL) * 0x101010101010101UL) >> 56);
}
EDIT: I found a bug while testing 32 bit version. I added missing parentheses. The sum should be done before bitwise &, in the last line
EDIT2 Added safer version for ulong
A fast (and more portable than using non-standard compiler extensions) way:
int bitcout(long long n)
{
int ret=0;
while (n!=0)
{
n&=(n-1);
ret++;
}
return ret;
}
Every time you do a n&=(n-1)
you eliminate the last set bit in n
. Thus this takes O(number of set bits) time.
This faster than the O(log n) you would need if you tested every bit - not every bit is set unless the number is 0xFFFFFFFFFFFFFFFF
), thus usually you need far fewer iterations.
if ((val & 0x1) == 0x1) count++;
–
Miru Standard answer in C#:
ulong val = //whatever
byte count = 0;
while (val != 0) {
if ((val & 0x1) == 0x1) count++;
val >>= 1;
}
This shifts val
right one bit, and increments count
if the rightmost bit is set. This is a general algorithm that can be used for any length integer.
What about an one liner:
BitOperations.PopCount(Mask);
Returns the population count (number of bits set) of a mask. Similar in behavior to the x86 instruction POPCNT. Compatible with x64! It uses an intrinsic (built-in instruction of the X86 architecture) to count the number of bits very fast in a 32 bit or 64 bit value.
NOTE: BitOperations.PopCount() is not CLS compliant. Take this under consideration.
Cheers
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