Link to a fiddle that shows what I've been working on:
http://jsfiddle.net/robtown/SGQq7/22/
It's a set of drawing tools using KineticJS and Sketch.js
You need to select "make sketch" to draw freehand and then "copy sketch to Kinetic" to copy your sketch into the kinetic stage. Select "Make rectangle" make a rectangle.
I need to include code to post this so here's the code for when you select the "Make Rectangle" button:
$('#makeRect').click(function (e) {
followRect = new Kinetic.Rect({
width: 120,
height: 40,
x: -200,
y:-200,
stroke: 'red',
strokeWidth: 3
});
drawLayer.setVisible(true);
drawLayer.add(followRect);
drawLayer.draw();
makeRect = true;
drawLayer.on("mousemove", function (e) {
if (makeRect) {
followRect.setX(e.x+5);
followRect.setY(e.y+5);
drawLayer.draw();
}
});
This creates a rectangle that follows the mouse until you click on the canvas, then it drops the rectangle into the Redlines layer of the stage:
drawLayer.on("mousedown", function (e) {
//for (var f = 0 ; f < 1; f++) {
//alert(e.length);
if (makeRect) {
addToRedlineLayer(e.x, e.y);
}
//}
followRect.setX(-200);
drawLayer.setVisible(false);
return;
});
getContent()
doesn't exists. I've usedgetContainer()
to get the actual canvas and thenaddEventLister
to it. +1 for the help understanding this part. – Patriciapatrician