Is it possible to simulate abstract base class in JavaScript? What is the most elegant way to do it?
Say, I want to do something like:
var cat = new Animal('cat');
var dog = new Animal('dog');
cat.say();
dog.say();
It should output:
meow
bark
Is it possible to simulate abstract base class in JavaScript? What is the most elegant way to do it?
Say, I want to do something like:
var cat = new Animal('cat');
var dog = new Animal('dog');
cat.say();
dog.say();
It should output:
meow
bark
According to ES6, you can use JavaScript classes and inheritance to accomplish what you need.
JavaScript classes, introduced in ECMAScript 2015, are primarily syntactical sugar over JavaScript's existing prototype-based inheritance.
Reference: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes
First of all, we define our abstract class. This class can't be instantiated, but can be extended. We can also define functions that must be implemented in all classes that extends this one.
/**
* Abstract Class Animal.
*
* @class Animal
*/
class Animal {
constructor() {
if (this.constructor == Animal) {
throw new Error("Abstract classes can't be instantiated.");
}
}
say() {
throw new Error("Method 'say()' must be implemented.");
}
eat() {
console.log("eating");
}
}
After that, we can create our concrete Classes. These classes will inherit all functions and behaviour from abstract class.
/**
* Dog.
*
* @class Dog
* @extends {Animal}
*/
class Dog extends Animal {
say() {
console.log("bark");
}
}
/**
* Cat.
*
* @class Cat
* @extends {Animal}
*/
class Cat extends Animal {
say() {
console.log("meow");
}
}
/**
* Horse.
*
* @class Horse
* @extends {Animal}
*/
class Horse extends Animal {}
And the results...
// RESULTS
new Dog().eat(); // eating
new Cat().eat(); // eating
new Horse().eat(); // eating
new Dog().say(); // bark
new Cat().say(); // meow
new Horse().say(); // Error: Method say() must be implemented.
new Animal(); // Error: Abstract classes can't be instantiated.
console.log(this.constructor.name + " eating")
to output "Cat eating", "Dog eating" or "Horse eating" –
Demosthenes One simple way to create an abstract class is this:
/**
@constructor
@abstract
*/
var Animal = function() {
if (this.constructor === Animal) {
throw new Error("Can't instantiate abstract class!");
}
// Animal initialization...
};
/**
@abstract
*/
Animal.prototype.say = function() {
throw new Error("Abstract method!");
}
The Animal
"class" and the say
method are abstract.
Creating an instance would throw an error:
new Animal(); // throws
This is how you "inherit" from it:
var Cat = function() {
Animal.apply(this, arguments);
// Cat initialization...
};
Cat.prototype = Object.create(Animal.prototype);
Cat.prototype.constructor = Cat;
Cat.prototype.say = function() {
console.log('meow');
}
Dog
looks just like it.
And this is how your scenario plays out:
var cat = new Cat();
var dog = new Dog();
cat.say();
dog.say();
Fiddle here (look at the console output).
class
es –
Abound Do you mean something like this:
function Animal() {
//Initialization for all Animals
}
//Function and properties shared by all instances of Animal
Animal.prototype.init=function(name){
this.name=name;
}
Animal.prototype.say=function(){
alert(this.name + " who is a " + this.type + " says " + this.whattosay);
}
Animal.prototype.type="unknown";
function Cat(name) {
this.init(name);
//Make a cat somewhat unique
var s="";
for (var i=Math.ceil(Math.random()*7); i>=0; --i) s+="e";
this.whattosay="Me" + s +"ow";
}
//Function and properties shared by all instances of Cat
Cat.prototype=new Animal();
Cat.prototype.type="cat";
Cat.prototype.whattosay="meow";
function Dog() {
//Call init with same arguments as Dog was called with
this.init.apply(this,arguments);
}
Dog.prototype=new Animal();
Dog.prototype.type="Dog";
Dog.prototype.whattosay="bark";
//Override say.
Dog.prototype.say = function() {
this.openMouth();
//Call the original with the exact same arguments
Animal.prototype.say.apply(this,arguments);
//or with other arguments
//Animal.prototype.say.call(this,"some","other","arguments");
this.closeMouth();
}
Dog.prototype.openMouth=function() {
//Code
}
Dog.prototype.closeMouth=function() {
//Code
}
var dog = new Dog("Fido");
var cat1 = new Cat("Dash");
var cat2 = new Cat("Dot");
dog.say(); // Fido the Dog says bark
cat1.say(); //Dash the Cat says M[e]+ow
cat2.say(); //Dot the Cat says M[e]+ow
alert(cat instanceof Cat) // True
alert(cat instanceof Dog) // False
alert(cat instanceof Animal) // True
whattosay
is not defined in animal), and that this answer clearly asks if the proposed answer was what the questioner was looking for. It does not claim to give a solution for abstract classes in javascript. The questioner didn't bother to reply to me or to anyone else so i have no idea if it worked for him. I'm sorry if a five year old proposed answer to someone elses question didn't work out for you. –
Reception You might want to check out Dean Edwards' Base Class: http://dean.edwards.name/weblog/2006/03/base/
Alternatively, there is this example / article by Douglas Crockford on classical inheritance in JavaScript: http://www.crockford.com/javascript/inheritance.html
Is it possible to simulate abstract base class in JavaScript?
Certainly. There are about a thousand ways to implement class/instance systems in JavaScript. Here is one:
// Classes magic. Define a new class with var C= Object.subclass(isabstract),
// add class members to C.prototype,
// provide optional C.prototype._init() method to initialise from constructor args,
// call base class methods using Base.prototype.call(this, ...).
//
Function.prototype.subclass= function(isabstract) {
if (isabstract) {
var c= new Function(
'if (arguments[0]!==Function.prototype.subclass.FLAG) throw(\'Abstract class may not be constructed\'); '
);
} else {
var c= new Function(
'if (!(this instanceof arguments.callee)) throw(\'Constructor called without "new"\'); '+
'if (arguments[0]!==Function.prototype.subclass.FLAG && this._init) this._init.apply(this, arguments); '
);
}
if (this!==Object)
c.prototype= new this(Function.prototype.subclass.FLAG);
return c;
}
Function.prototype.subclass.FLAG= new Object();
var cat = new Animal('cat');
That's not really an abstract base class of course. Do you mean something like:
var Animal= Object.subclass(true); // is abstract
Animal.prototype.say= function() {
window.alert(this._noise);
};
// concrete classes
var Cat= Animal.subclass();
Cat.prototype._noise= 'meow';
var Dog= Animal.subclass();
Dog.prototype._noise= 'bark';
// usage
var mycat= new Cat();
mycat.say(); // meow!
var mygiraffe= new Animal(); // error!
Animal = function () { throw "abstract class!" }
Animal.prototype.name = "This animal";
Animal.prototype.sound = "...";
Animal.prototype.say = function() {
console.log( this.name + " says: " + this.sound );
}
Cat = function () {
this.name = "Cat";
this.sound = "meow";
}
Dog = function() {
this.name = "Dog";
this.sound = "woof";
}
Cat.prototype = Object.create(Animal.prototype);
Dog.prototype = Object.create(Animal.prototype);
new Cat().say(); //Cat says: meow
new Dog().say(); //Dog says: woof
new Animal().say(); //Uncaught abstract class!
Another thing you might want to enforce is making sure your abstract class is not instantiated. You can do that by defining a function that acts as FLAG ones set as the Abstract class constructor. This will then try to construct the FLAG which will call its constructor containing exception to be thrown. Example below:
(function(){
var FLAG_ABSTRACT = function(__class){
throw "Error: Trying to instantiate an abstract class:"+__class
}
var Class = function (){
Class.prototype.constructor = new FLAG_ABSTRACT("Class");
}
//will throw exception
var foo = new Class();
})()
Question is quite old, but I created some possible solution how to create abstract "class" and block creation of object that type.
//our Abstract class
var Animal=function(){
this.name="Animal";
this.fullname=this.name;
//check if we have abstract paramater in prototype
if (Object.getPrototypeOf(this).hasOwnProperty("abstract")){
throw new Error("Can't instantiate abstract class!");
}
};
//very important - Animal prototype has property abstract
Animal.prototype.abstract=true;
Animal.prototype.hello=function(){
console.log("Hello from "+this.name);
};
Animal.prototype.fullHello=function(){
console.log("Hello from "+this.fullname);
};
//first inheritans
var Cat=function(){
Animal.call(this);//run constructor of animal
this.name="Cat";
this.fullname=this.fullname+" - "+this.name;
};
Cat.prototype=Object.create(Animal.prototype);
//second inheritans
var Tiger=function(){
Cat.call(this);//run constructor of animal
this.name="Tiger";
this.fullname=this.fullname+" - "+this.name;
};
Tiger.prototype=Object.create(Cat.prototype);
//cat can be used
console.log("WE CREATE CAT:");
var cat=new Cat();
cat.hello();
cat.fullHello();
//tiger can be used
console.log("WE CREATE TIGER:");
var tiger=new Tiger();
tiger.hello();
tiger.fullHello();
console.log("WE CREATE ANIMAL ( IT IS ABSTRACT ):");
//animal is abstract, cannot be used - see error in console
var animal=new Animal();
animal=animal.fullHello();
As You can see last object give us error, it is because Animal in prototype has property abstract
. To be sure it is Animal not something which has Animal.prototype
in prototype chain I do:
Object.getPrototypeOf(this).hasOwnProperty("abstract")
So I check that my closest prototype object has abstract
property, only object created directly from Animal
prototype will have this condition on true. Function hasOwnProperty
checks only properties of current object not his prototypes, so this gives us 100% sure that property is declared here not in prototype chain.
Every object descended from Object inherits the hasOwnProperty method. This method can be used to determine whether an object has the specified property as a direct property of that object; unlike the in operator, this method does not check down the object's prototype chain. More about it:
In my proposition we not have to change constructor
every time after Object.create
like it is in current best answer by @Jordão.
Solution also enables to create many abstract classes in hierarchy, we need only to create abstract
property in prototype.
function Animal(type) {
if (type == "cat") {
this.__proto__ = Cat.prototype;
} else if (type == "dog") {
this.__proto__ = Dog.prototype;
} else if (type == "fish") {
this.__proto__ = Fish.prototype;
}
}
Animal.prototype.say = function() {
alert("This animal can't speak!");
}
function Cat() {
// init cat
}
Cat.prototype = new Animal();
Cat.prototype.say = function() {
alert("Meow!");
}
function Dog() {
// init dog
}
Dog.prototype = new Animal();
Dog.prototype.say = function() {
alert("Bark!");
}
function Fish() {
// init fish
}
Fish.prototype = new Animal();
var newAnimal = new Animal("dog");
newAnimal.say();
This isn't guaranteed to work as __proto__
isn't a standard variable, but it works at least in Firefox and Safari.
If you don't understand how it works, read about the prototype chain.
setPrototypeOf
method yet which I would need for my code. –
Sash You can create abstract classes by using object prototypes, a simple example can be as follows :
var SampleInterface = {
addItem : function(item){}
}
You can change above method or not, it is up to you when you implement it. For a detailed observation, you may want to visit here.
Javascript can have inheritance, check out the URL below:
http://www.webreference.com/js/column79/
Andrew
We can use Factory
design pattern in this case. Javascript use prototype
to inherit the parent's members.
Define the parent class constructor.
var Animal = function() {
this.type = 'animal';
return this;
}
Animal.prototype.tired = function() {
console.log('sleeping: zzzZZZ ~');
}
And then create children class.
// These are the child classes
Animal.cat = function() {
this.type = 'cat';
this.says = function() {
console.log('says: meow');
}
}
Then define the children class constructor.
// Define the child class constructor -- Factory Design Pattern.
Animal.born = function(type) {
// Inherit all members and methods from parent class,
// and also keep its own members.
Animal[type].prototype = new Animal();
// Square bracket notation can deal with variable object.
creature = new Animal[type]();
return creature;
}
Test it.
var timmy = Animal.born('cat');
console.log(timmy.type) // cat
timmy.says(); // meow
timmy.tired(); // zzzZZZ~
Here's the Codepen link for the full example coding.
Using ES6 Classes and new.target
class Animal {
constructor() {
if(new.target===Animal)
throw new Error('Cannot be instantiated')
}
//Non-abstract method
makeSound()
{
console.log(this.sound);
}
}
class Cat extends Animal {
constructor(sound) {
super();
this.sound = sound;
}
}
class Dog extends Animal {
constructor(sound) {
super();
this.sound = sound;
}
}
let cat1 = new Cat('Meow')
cat1.makeSound();
let dog1 = new Dog('Bark')
dog1.makeSound();
let genericAnimal = new Animal(); //Throws Error
//ES6 - Abstract class with Abstract and Non-Abstract methods
class Animal {
constructor() {
if(new.target===Animal)
throw new Error('Abstract Class cannot be instantiated')
}
//abstract method
makeSound()
{
throw new Error('Abstract Method cannot be called')
}
//non-abstract method
displayType()
{
console.log(this.name," instanceof Animal",this instanceof Animal);
}
}
class Cat extends Animal {
constructor(name,sound) {
super();
this.name = name;
this.sound = sound;
}
//abstract method defined in child class implementation
makeSound()
{
console.log("Cat ",this.name, " is making ", this.sound);
}
}
class Dog extends Animal {
constructor(name,sound) {
super();
this.name = name;
this.sound = sound;
}
}
//Dog.prototype.constructor = Dog;
let cat1 = new Cat('Bella','Meow')
cat1.makeSound();
cat1.displayType();
let dog1 = new Dog('Jimmy','Bark')
dog1.displayType();
dog1.makeSound(); //throws error
//let genericAnimal = new Animal(); //throws error
//Your Abstract class Animal
function Animal(type) {
this.say = type.say;
}
function catClass() {
this.say = function () {
console.log("I am a cat!")
}
}
function dogClass() {
this.say = function () {
console.log("I am a dog!")
}
}
var cat = new Animal(new catClass());
var dog = new Animal(new dogClass());
cat.say(); //I am a cat!
dog.say(); //I am a dog!
I think All Those answers specially first two (by some and jordão) answer the question clearly with conventional prototype base JavaScript concept.
Now as you want the animal class constructor to behave according to the passed parameter to the construction, I think this is very much similar to basic behavior of Creational Patterns
for example Factory Pattern.
Here i made a little approach to make it work that way.
var Animal = function(type) {
this.type=type;
if(type=='dog')
{
return new Dog();
}
else if(type=="cat")
{
return new Cat();
}
};
Animal.prototype.whoAreYou=function()
{
console.log("I am a "+this.type);
}
Animal.prototype.say = function(){
console.log("Not implemented");
};
var Cat =function () {
Animal.call(this);
this.type="cat";
};
Cat.prototype=Object.create(Animal.prototype);
Cat.prototype.constructor = Cat;
Cat.prototype.say=function()
{
console.log("meow");
}
var Dog =function () {
Animal.call(this);
this.type="dog";
};
Dog.prototype=Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.say=function()
{
console.log("bark");
}
var animal=new Animal();
var dog = new Animal('dog');
var cat=new Animal('cat');
animal.whoAreYou(); //I am a undefined
animal.say(); //Not implemented
dog.whoAreYou(); //I am a dog
dog.say(); //bark
cat.whoAreYou(); //I am a cat
cat.say(); //meow
Animal
constructor can be seen as an anti-pattern, a superclass shouldn't have knowledge about subclasses. (violates Liskov and Open/Close principle) –
Psychochemical /****************************************/
/* version 1 */
/****************************************/
var Animal = function(params) {
this.say = function()
{
console.log(params);
}
};
var Cat = function() {
Animal.call(this, "moes");
};
var Dog = function() {
Animal.call(this, "vewa");
};
var cat = new Cat();
var dog = new Dog();
cat.say();
dog.say();
/****************************************/
/* version 2 */
/****************************************/
var Cat = function(params) {
this.say = function()
{
console.log(params);
}
};
var Dog = function(params) {
this.say = function()
{
console.log(params);
}
};
var Animal = function(type) {
var obj;
var factory = function()
{
switch(type)
{
case "cat":
obj = new Cat("bark");
break;
case "dog":
obj = new Dog("meow");
break;
}
}
var init = function()
{
factory();
return obj;
}
return init();
};
var cat = new Animal('cat');
var dog = new Animal('dog');
cat.say();
dog.say();
If you want to make sure that your base classes and their members are strictly abstract here is a base class that does this for you:
class AbstractBase{
constructor(){}
checkConstructor(c){
if(this.constructor!=c) return;
throw new Error(`Abstract class ${this.constructor.name} cannot be instantiated`);
}
throwAbstract(){
throw new Error(`${this.constructor.name} must implement abstract member`);}
}
class FooBase extends AbstractBase{
constructor(){
super();
this.checkConstructor(FooBase)}
doStuff(){this.throwAbstract();}
doOtherStuff(){this.throwAbstract();}
}
class FooBar extends FooBase{
constructor(){
super();}
doOtherStuff(){/*some code here*/;}
}
var fooBase = new FooBase(); //<- Error: Abstract class FooBase cannot be instantiated
var fooBar = new FooBar(); //<- OK
fooBar.doStuff(); //<- Error: FooBar must implement abstract member
fooBar.doOtherStuff(); //<- OK
Strict mode makes it impossible to log the caller in the throwAbstract method but the error should occur in a debug environment that would show the stack trace.
"use strict";
function Abstract (...arg){
// create abstract constructor
if( this.constructor.name === 'Object' || this.constructor === Abstract ) throw { ErrorType : "can't call abstract class with new !" , }
// ceate abstract method
Object.defineProperty( this , 'config' , {
value : function(){
console.log('config parent')
}
});
// or other
return this ;
};
class Home extends Abstract{
name = '';
constructor(...arg){
super(...arg) ;
}
config(){
// this method not working
console.log('config child')
}
}
let y = new Home( "home" , 'dasd');
y.config();
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