Here is an implementation of the ExhaustMap
operator. The source observable is projected to an IObservable<(Task<TResult>, int)>
, where each subsequent task is either the previous one if it's still running, or otherwise a new task associated with the current item. Repeated occurrences of the same task are then removed with the DistinctUntilChanged
operator, and finally the observable is flattened with the Concat
operator.
/// <summary>Invokes an asynchronous function for each element of an observable
/// sequence, ignoring elements that are emitted before the completion of an
/// asynchronous function of a preceding element.</summary>
public static IObservable<TResult> ExhaustMap<TSource, TResult>(
this IObservable<TSource> source,
Func<TSource, Task<TResult>> function)
{
return source
.Scan((Task: Task.FromResult<TResult>(default), Id: 0), (previous, item) =>
!previous.Task.IsCompleted ? previous : (function(item), unchecked(previous.Id + 1)))
.DistinctUntilChanged()
.Select(e => e.Task)
.Concat();
}
The tasks returned by the function
are not guaranteed to be distinct. For example the method async Task<T> Return<T>(T result) => result;
returns always the same Task
for result = 1
or result = false
. Hence the need for the incremented Id
in the above implementation, that individualizes the tasks, so that the DistinctUntilChanged
doesn't filter out tasks from separate function
invocations.
Usage example:
Observable
.Interval(TimeSpan.FromMilliseconds(200))
.Select(x => (int)x + 1)
.Take(10)
.Do(x => Console.WriteLine($"Produced #{x}"))
.ExhaustMap(async x => { await Task.Delay(x % 3 == 0 ? 500 : 100); return x; })
.Do(x => Console.WriteLine($"--Result: {x}"))
.Wait();
Output:
Produced #1
--Result: 1
Produced #2
--Result: 2
Produced #3
Produced #4
Produced #5
--Result: 3
Produced #6
Produced #7
Produced #8
--Result: 6
Produced #9
Produced #10
Online demo.
Here is an alternative implementation of the ExhaustMap
, where the function
produces an IObservable<TResult>
instead of a Task<TResult>
:
/// <summary>Projects each element to an observable sequence, which is merged
/// in the output observable sequence only if the previous projected observable
/// sequence has completed.</summary>
public static IObservable<TResult> ExhaustMap<TSource, TResult>(
this IObservable<TSource> source,
Func<TSource, IObservable<TResult>> function)
{
return Observable.Defer(() =>
{
int mutex = 0; // 0: not acquired, 1: acquired
return source.SelectMany(item =>
{
// Attempt to acquire the mutex immediately. If successful, return
// a sequence that releases the mutex when terminated. Otherwise,
// return immediately an empty sequence.
if (Interlocked.CompareExchange(ref mutex, 1, 0) == 0)
return function(item).Finally(() => Volatile.Write(ref mutex, 0));
return Observable.Empty<TResult>();
});
});
}