I'm trying to let users specify an area by painting over it with a "paint" tool that draws semi-transparent lines on a canvas. Its purpose is specifying a "mask" for an image that will be drawn below on the canvas.
This is what I tried so far:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var canvasPos = canvas.getBoundingClientRect();
var dragging = false;
drawImage();
$(canvas).mousedown(mouseDown);
$(canvas).mouseup(mouseUp);
$(canvas).mousemove(mouseMove);
function drawImage() {
var img = new Image();
img.src = 'http://img2.timeinc.net/health/img/web/2013/03/slides/cat-allergies-400x400.jpg';
img.onload = function () {
ctx.drawImage(img, 0, 0);
};
}
function mouseDown(e) {
var pos = getCursorPosition(e);
dragging = true;
ctx.strokeStyle = 'rgba(0, 100, 0, 0.25)';
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineWidth = 15;
ctx.beginPath();
ctx.moveTo(pos.x, pos.y);
}
function mouseUp(e) {
dragging = false;
}
function mouseMove(e) {
var pos, i;
if (!dragging) {
return;
}
pos = getCursorPosition(e);
ctx.lineTo(pos.x, pos.y);
ctx.stroke();
}
function getCursorPosition(e) {
return {
x: e.clientX - canvasPos.left,
y: e.clientY - canvasPos.top
};
}
- Link to a jsfiddle of the above code: http://jsfiddle.net/s34PL/2/
The issue with this example code is that subsequent pixels that are drawn are making the opacity becomes less and less visible. I think it's because the line is 15 pixels wide (but I want it that wide though).
How can I solve this issue?
Thanks!