Recognition of handwritten circles, diamonds and rectangles
Asked Answered
R

11

7

I looking for some advices about recognition of three handwritten shapes - circles, diamonds and rectangles. I tried diffrent aproaches but they failed so maybe you could point me in another, better direction.

What I tried:

1) Simple algorithm based on dot product between points of handwritten shape and ideal shape. It works not so bad at recognition of rectangle, but failed on circles and diamonds. The problem is that dot product of the circle and diamond is quite similiar even for ideal shapes.

2) Same aproach but using Dynamic Time Warping as measure of simililarity. Similiar problems.

3) Neural networks. I tried few aproaches - giving points data to neural networks (Feedforward and Kohonen) or giving rasterized image. For Kohonen it allways classified all the data (event the sample used to train) into the same category. Feedforward with points was better (but on the same level as aproach 1 and 2) and with rasterized image it was very slow (I needs at least size^2 input neurons and for small sized of raster circle is indistinguishable even for me ;) ) and also without success. I think is because all of this shapes are closed figures? I am not big specialist of ANN (had 1 semester course of them) so maybe I am using them wrong?

4) Saving the shape as Freeman Chain Code and using some algorithms for computing similarity. I though that in FCC the shapes will be realy diffrent from each other. No success here (but I havent explorer this path very deeply).

I am building app for Android with this but I think the language is irrelevant here.

Renae answered 27/11, 2013 at 22:37 Comment(5)
I would think your problem is similar to handwriting recognition: #1206784 (which I see you've put as a tag, my fault :P)Hersey
Yes and no. I mean I read about handwriting recognition with neural networks and tried this aproach wich failed. On the other hand I cant find good materials, maybe you can sugest some books or articles? I think that mine shapes and letters differ in diffrent way.Renae
I think there might be two major fields of thought: the machine learning / statistical approach and computer vision approach. The line between the two is probably quite hazy. You could also try OCR as a search term. Unfortunately, I don't have any recommendations - but you might try taking a look at the Python library Tesseract or the gigantic OpenCV library. They should have some references on their websites to academic papers. Also, this might be useful, too.Hersey
The US Postal Service supplied a set of hand written decimal digits for classification research. Your problem is similar, because you only have to distinguish a small set of simple glyphs. I suggest searching for usps "machine learning" for papers discussing that problem.Nickienicklaus
@Renae - here's a little toy JSFiddle that will get your part way there jsfiddle.net/bcCfaFurniture
C
3

Given the possible variation in handwritten inputs I would suggest that a neural network approach is the way to go; you will find it difficult or impossible to accurately model these classes by hand. LastCoder's attempt works to a degree, but it does not cope with much variation or have promise for high accuracy if worked on further - this kind of hand-engineered approach was abandoned a very long time ago.

State-of-the-art results in handwritten character classification these days is typically achieved with convolutional neural networks (CNNs). Given that you have only 3 classes the problem should be easier than digit or character classification, although from experience with the MNIST handwritten digit dataset, I expect that your circles, squares and diamonds may occasionally end up being difficult for even humans to distinguish.

So, if it were up to me I would use a CNN. I would input binary images taken from the drawing area to the first layer of the network. These may require some preprocessing. If the drawn shapes cover a very small area of the input space you may benefit from bulking them up (i.e. increasing line thickness) so as to make the shapes more invariant to small differences. It may also be beneficial to centre the shape in the image, although the pooling step might alleviate the need for this.

I would also point out that the more training data the better. One is often faced with a trade-off between increasing the size of one's dataset and improving one's model. Synthesising more examples (e.g. by skewing, rotating, shifting, stretching, etc) or spending a few hours drawing shapes may provide more of a benefit than you could get in the same time attempting to improve your model.

Good luck with your app!

Cluj answered 3/12, 2013 at 17:30 Comment(4)
Thanks, I have already quite a lot of training data (samples from about 10 people, every one making about 5-10 of every shape). I tried conventional NN as was taught on mine course and failed. I will definitly check this one. Thanks for advice with bulking lines up.Renae
That dataset seems quite small. You may find your networks overfitting without more data.Cluj
Hm... I thought it may be enough for research purpose, but if you say so, I can get more. How many samples would you suggest as a good size?Renae
And have you any idea how to recognize if shape is NONE of the characters?Renae
F
6

Here's some working code for a shape classifier. http://jsfiddle.net/R3ns3/ I pulled the threshold numbers (*Threshold variables in the code) out of the ether, so of course they can be tweaked for better results.

I use the bounding box, average point in a sub-section, angle between points, polar angle from bounding box center, and corner recognition. It can classify hand drawn rectangles, diamonds, and circles. The code records points while the mouse button is down and tries to classify when you stop drawing.

HTML

<canvas id="draw" width="300" height="300" style="position:absolute; top:0px; left:0p; margin:0; padding:0; width:300px; height:300px; border:2px solid blue;"></canvas>

JS

var state = {
    width: 300,
    height: 300,
    pointRadius: 2,
    cornerThreshold: 125,
    circleThreshold: 145,
    rectangleThreshold: 45,
    diamondThreshold: 135,
    canvas: document.getElementById("draw"),
    ctx: document.getElementById("draw").getContext("2d"),
    drawing: false,
    points: [],
    getCorners: function(angles, pts) {
        var list = pts || this.points;
        var corners = [];
        for(var i=0; i<angles.length; i++) {
            if(angles[i] <= this.cornerThreshold) {
                corners.push(list[(i + 1) % list.length]);
            }
        }
        return corners;
    },
    draw: function(color, pts) {
        var list = pts||this.points;
        this.ctx.fillStyle = color;
        for(var i=0; i<list.length; i++) {
            this.ctx.beginPath();
            this.ctx.arc(list[i].x, list[i].y, this.pointRadius, 0, Math.PI * 2, false);
            this.ctx.fill();
        }
    },
    classify: function() {
        // get bounding box
        var left = this.width, right = 0, 
            top = this.height, bottom = 0;
        for(var i=0; i<this.points.length; i++) {
            var pt = this.points[i];
            if(left > pt.x) left = pt.x;
            if(right < pt.x) right = pt.x;
            if(top > pt.y) top = pt.y;
            if(bottom < pt.y) bottom = pt.y;
        }
        var center = {x: (left+right)/2, y: (top+bottom)/2};
        this.draw("#00f", [
            {x: left, y: top},
            {x: right, y: top},
            {x: left, y: bottom},
            {x: right, y: bottom},
            ]);
        // find average point in each sector (9 sectors)
        var sects = [
            {x:0,y:0,c:0},{x:0,y:0,c:0},{x:0,y:0,c:0},
            {x:0,y:0,c:0},{x:0,y:0,c:0},{x:0,y:0,c:0},
            {x:0,y:0,c:0},{x:0,y:0,c:0},{x:0,y:0,c:0}
            ];
        var x3 = (right + (1/(right-left)) - left) / 3;
        var y3 = (bottom + (1/(bottom-top)) - top) / 3;
        for(var i=0; i<this.points.length; i++) {
            var pt = this.points[i];
            var sx = Math.floor((pt.x - left) / x3);
            var sy = Math.floor((pt.y - top) / y3);
            var idx = sy * 3 + sx;
            sects[idx].x += pt.x;
            sects[idx].y += pt.y;
            sects[idx].c ++;
            if(sx == 1 && sy == 1) {
                return "UNKNOWN";
            }
        }
        // get the significant points (clockwise)
        var sigPts = [];
        var clk = [0, 1, 2, 5, 8, 7, 6, 3]
        for(var i=0; i<clk.length; i++) {
            var pt = sects[clk[i]];
            if(pt.c > 0) {
                sigPts.push({x: pt.x / pt.c, y: pt.y / pt.c});
            } else {
                return "UNKNOWN";
            }
        }
        this.draw("#0f0", sigPts);
        // find angle between consecutive 3 points
        var angles = [];
        for(var i=0; i<sigPts.length; i++) {
            var a = sigPts[i],
                b = sigPts[(i + 1) % sigPts.length],
                c = sigPts[(i + 2) % sigPts.length],
                ab = Math.sqrt(Math.pow(b.x-a.x,2)+Math.pow(b.y-a.y,2)),
                bc = Math.sqrt(Math.pow(b.x-c.x,2)+ Math.pow(b.y-c.y,2)),
                ac = Math.sqrt(Math.pow(c.x-a.x,2)+ Math.pow(c.y-a.y,2)),
                deg = Math.floor(Math.acos((bc*bc+ab*ab-ac*ac)/(2*bc*ab)) * 180 / Math.PI);
            angles.push(deg);                
        }
        console.log(angles);
        var corners = this.getCorners(angles, sigPts);
        // get polar angle of corners
        for(var i=0; i<corners.length; i++) {
            corners[i].t = Math.floor(Math.atan2(corners[i].y - center.y, corners[i].x - center.x) * 180 / Math.PI);
        }
        console.log(corners);
        // whats the shape ?
        if(corners.length <= 1) { // circle
            return "CIRCLE";
        } else if(corners.length == 2) { // circle || diamond
            // difference of polar angles
            var diff = Math.abs((corners[0].t - corners[1].t + 180) % 360 - 180);
            console.log(diff);
            if(diff <= this.circleThreshold) {
                return "CIRCLE";
            } else {
                return "DIAMOND";
            }
        } else if(corners.length == 4) { // rectangle || diamond
            // sum of polar angles of corners
            var sum = Math.abs(corners[0].t + corners[1].t + corners[2].t + corners[3].t); 
            console.log(sum);
            if(sum <= this.rectangleThreshold) {
                return "RECTANGLE";
            } else if(sum >= this.diamondThreshold) {
                return "DIAMOND";
            } else {
                return "UNKNOWN";
            }
        } else {
            alert("draw neater please");
            return "UNKNOWN";
        }
    }
};
state.canvas.addEventListener("mousedown", (function(e) {
    if(!this.drawing) {
        this.ctx.clearRect(0, 0, 300, 300);
        this.points = [];
        this.drawing = true;
        console.log("drawing start");
    }
}).bind(state), false);
state.canvas.addEventListener("mouseup", (function(e) {
    this.drawing = false;
    console.log("drawing stop");
    this.draw("#f00");
    alert(this.classify());
}).bind(state), false);
state.canvas.addEventListener("mousemove", (function(e) {
    if(this.drawing) {
        var x = e.pageX, y = e.pageY;
        this.points.push({"x": x, "y": y});
        this.ctx.fillStyle = "#000";
        this.ctx.fillRect(x-2, y-2, 4, 4);
    }
}).bind(state), false);
Furniture answered 3/12, 2013 at 13:16 Comment(0)
C
3

Given the possible variation in handwritten inputs I would suggest that a neural network approach is the way to go; you will find it difficult or impossible to accurately model these classes by hand. LastCoder's attempt works to a degree, but it does not cope with much variation or have promise for high accuracy if worked on further - this kind of hand-engineered approach was abandoned a very long time ago.

State-of-the-art results in handwritten character classification these days is typically achieved with convolutional neural networks (CNNs). Given that you have only 3 classes the problem should be easier than digit or character classification, although from experience with the MNIST handwritten digit dataset, I expect that your circles, squares and diamonds may occasionally end up being difficult for even humans to distinguish.

So, if it were up to me I would use a CNN. I would input binary images taken from the drawing area to the first layer of the network. These may require some preprocessing. If the drawn shapes cover a very small area of the input space you may benefit from bulking them up (i.e. increasing line thickness) so as to make the shapes more invariant to small differences. It may also be beneficial to centre the shape in the image, although the pooling step might alleviate the need for this.

I would also point out that the more training data the better. One is often faced with a trade-off between increasing the size of one's dataset and improving one's model. Synthesising more examples (e.g. by skewing, rotating, shifting, stretching, etc) or spending a few hours drawing shapes may provide more of a benefit than you could get in the same time attempting to improve your model.

Good luck with your app!

Cluj answered 3/12, 2013 at 17:30 Comment(4)
Thanks, I have already quite a lot of training data (samples from about 10 people, every one making about 5-10 of every shape). I tried conventional NN as was taught on mine course and failed. I will definitly check this one. Thanks for advice with bulking lines up.Renae
That dataset seems quite small. You may find your networks overfitting without more data.Cluj
Hm... I thought it may be enough for research purpose, but if you say so, I can get more. How many samples would you suggest as a good size?Renae
And have you any idea how to recognize if shape is NONE of the characters?Renae
M
2

A linear Hough transform of the square or the diamond ought to be easy to recognize. They will both produce four point masses. The square's will be in pairs at zero and 90 degrees with the same y-coordinates for both pairs; in other words, a rectangle. The diamond will be at two other angles corresponding to how skinny the diamond is, e.g. 45 and 135 or else 60 and 120.

For the circle you need a circular Hough transform, and it will produce a single bright point cluster in 3d (x,y,r) Hough space.

Both linear and circular Hough transforms are implemented in OpenCV, and it's possible to run OpenCV on Android. These implementations include thresholding to identify lines and circles. See pg. 329 and pg. 331 of the documentation here.

If you are not familiar with Hough transforms, the Wikipedia page is not bad.

Another algorithm you may find interesting and perhaps useful is given in this paper about polygon similarity. I implemented it many years ago, and it's still around here. If you can convert the figures to loops of vectors, this algorithm could compare them against patterns, and the similarity metric would show goodness of match. The algorithm ignores rotational orientation, so if your definition of square and diamond is with respect to the axes of the drawing surface, you will have to modify the algorithm a bit to differentiate these cases.

Mastersinger answered 6/12, 2013 at 4:21 Comment(5)
the hough transform works on shapes that are perfectly drawn not on handwritten shapes as they might have some irregularitiesMallee
@Vikram - not true. The Hough Transform is designed to detect slightly noisy instances of shapes.Tribunal
@VikramBhat That's absolutely untrue. In Hough space an imperfect straight line looks like a blob. The distribution of the blob tells you how close to a straight line it is. Similarly for a circle in circular Hough space.Mastersinger
@Mastersinger Still i would say neural network or any other machine learning algorithm is well suited for the application as they have better resistance to noisy dataMallee
@VikramBhat We are in violent agreement! But the NN idea was already posted, including in the OP's note. We just has some very good success using the OpenCV Hough implementations to find stuff in video images in real time, so thought I would pass along the idea to supplement.Mastersinger
S
1

What you have here is a fairly standard clasification task, in an arguably vision domain. You could do this several ways, but the best way isn't known, and can sometimes depend on fine details of the problem.

So, this isn't an answer, per se, but there is a website - Kaggle.com that runs competition for classifications. One of the sample/experiemental tasks they list is reading single hand written numeric digits. That is close enough to this problem, that the same methods are almost certainly going to apply fairly well.

I suggest you go to https://www.kaggle.com/c/digit-recognizer and look around.

But if that is too vague, I can tell you from my reading of it, and playing with that problem space, that Random Forests are a better basic starting place than Neural networks.

Sempach answered 30/11, 2013 at 11:20 Comment(0)
L
1

In this case (your 3 simple objects) you could try RanSaC-fitting for ellipse (getting the circle) and lines (getting the sides of the rectangle or diamond) - on each connected object if there are several objects to classify at the same time. Based on the actual setting (expected size, etc.) the RanSaC-parameters (how close must a point be to count as voter, how many voters you need at minimun) must be tuned. When you have found a line with RanSaC-fitting, remove the points "close" to it and go for the next line. The angles of the lines should make a distinction between diamand and rectangle easy.

Lalita answered 1/12, 2013 at 21:44 Comment(0)
L
1

A very simple approach optimized for classifying exactly these 3 objects could be the following:

  1. compute the center of gravity of an object to classify
  2. then compute the distances of the center to the object points as a function on the angle (from 0 to 2 pi).
  3. classify the resulting graph based on the smoothness and/or variance and the position and height of the local maxima and minima (maybe after smoothing the graph).
Lalita answered 1/12, 2013 at 21:49 Comment(0)
M
1

I propose a way to do it in following steps : -

  1. Take convex hull of the image (consider the shapes being convex)
  2. divide into segments using clustering algorithms
  3. Try to fit a curves or straight line to it and measure & threshold using training set which can be used for classifications
  4. For your application try to divide into 4 clusters .
  5. once you classify clusters as line or curves you can use the info to derive whether curve is circle,rectangle or diamond
Mallee answered 6/12, 2013 at 17:20 Comment(0)
E
1

I think the answers that are already in place are good, but perhaps a better way of thinking about it is that you should try to break the problem into meaningful pieces.

  1. If possible avoid the problem entirely. For instance if you are recognizing gestures, just analyze the gestures in real time. With gestures you can provide feedback to the user as to how your program interpreted their gesture and the user will change what they are doing appropriately.
  2. Clean up the image in question. Before you do anything come up with an algorithm to try to select what the correct thing is you are trying to analyze. Also use an appropriate filter (convolution perhaps) to remove image artifacts before you begin the process.
  3. Once you have figured out what the thing is you are going to analyze then analyze it and return a score, one for circle, one for noise, one for line, and the last for pyramid.
  4. Repeat this step with the next viable candidate until you come up with the best candidate that is not noise.

I suspect you will find that you don't need a complicated algorithm to find circle, line, pyramid but that it is more so about structuring your code appropriately.

Eliga answered 7/12, 2013 at 1:48 Comment(0)
U
0

If I was you I'll use already available Image Processing libraries like "AForge".
Take A look at this sample article:
http://www.aforgenet.com/articles/shape_checker

Ustkamenogorsk answered 5/12, 2013 at 15:25 Comment(1)
Yea, but AForge is for .NET and I need it on Android. Also I want to learn the way of recognition not only simply use library. Anyway thanks.Renae
C
0

I have a jar on github that can help if you are willing to unpack it and obey the apache license. You can try to recreate it in any other language as well.

Its an edge detector. The best step from there could be to:

  1. find the corners (median of 90 degrees)
  2. find mean median and maximum radius
  3. find skew/angle from horizontal
  4. have a decision agent decide what the shape is

Play around with it and find what you want.

My jar is open to the public at this address. It is not yet production ready but can help.

Just thought I could help. If anyone wants to be a part of the project, please do.

Chancy answered 7/12, 2013 at 2:7 Comment(0)
B
0

I did this recently with identifying circles (bone centers) in medical images.

Note: Steps 1-2 are if you are grabbing from an image.

Psuedo Code Steps

Step 1. Highlight the Edges
edges = edge_map(of the source image) (using edge detector(s))
(laymens: show the lines/edges--make them searchable)

Step 2. Trace each unique edge
I would (use a nearest neighbor search 9x9 or 25x25) to identify / follow / trace each edge, collecting each point into the list (they become neighbors), and taking note of the gradient at each point.
This step produces: a set of edges.
(where one edge/curve/line = list of [point_gradient_data_structure]s
(laymens: Collect a set of points along the edge in the image)

Step 3. Analyze Each Edge('s points and gradient data)
For each edge,
if the gradient similar for a given region/set of neighbors (a run of points along an edge), then we have a straight line.
If the gradient is changing gradually, we have a curve.
Each region/run of points that is a straight line or a curve, has a mean (center) and other gradient statistics.

Step 4. Detect Objects
We can use the summary information from Step 3 to build conclusions about diamonds, circles, or squares. (i.e. 4 straight lines, that have end points near each other with proper gradients is a diamond or square. One (or more) curves with sufficient points/gradients (with a common focal point) makes a complete circle).

Note: Using an image pyramid can improve algorithm performance, both in terms of results and speed.

This technique (Steps 1-4) would get the job done for well defined shapes, and also could detect shapes that are drawn less than perfectly, and could handle slightly disconnected lines (if needed).


Note: With some machine learning techniques (mentioned by other posters), it could be helpful/important to have good "classifiers" to basically break the problem down into smaller parts/components, so then a decider further down the chain could use to better understand/"see" the objects. I think machine learning might be a little heavy-handed for this question, but still could produce reasonable results. PCA(face detection) could potentially work too.

Bituminous answered 7/12, 2013 at 11:10 Comment(0)

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