Here's some working code for a shape classifier. http://jsfiddle.net/R3ns3/ I pulled the threshold numbers (*Threshold variables in the code) out of the ether, so of course they can be tweaked for better results.
I use the bounding box, average point in a sub-section, angle between points, polar angle from bounding box center, and corner recognition. It can classify hand drawn rectangles, diamonds, and circles. The code records points while the mouse button is down and tries to classify when you stop drawing.
HTML
<canvas id="draw" width="300" height="300" style="position:absolute; top:0px; left:0p; margin:0; padding:0; width:300px; height:300px; border:2px solid blue;"></canvas>
JS
var state = {
width: 300,
height: 300,
pointRadius: 2,
cornerThreshold: 125,
circleThreshold: 145,
rectangleThreshold: 45,
diamondThreshold: 135,
canvas: document.getElementById("draw"),
ctx: document.getElementById("draw").getContext("2d"),
drawing: false,
points: [],
getCorners: function(angles, pts) {
var list = pts || this.points;
var corners = [];
for(var i=0; i<angles.length; i++) {
if(angles[i] <= this.cornerThreshold) {
corners.push(list[(i + 1) % list.length]);
}
}
return corners;
},
draw: function(color, pts) {
var list = pts||this.points;
this.ctx.fillStyle = color;
for(var i=0; i<list.length; i++) {
this.ctx.beginPath();
this.ctx.arc(list[i].x, list[i].y, this.pointRadius, 0, Math.PI * 2, false);
this.ctx.fill();
}
},
classify: function() {
// get bounding box
var left = this.width, right = 0,
top = this.height, bottom = 0;
for(var i=0; i<this.points.length; i++) {
var pt = this.points[i];
if(left > pt.x) left = pt.x;
if(right < pt.x) right = pt.x;
if(top > pt.y) top = pt.y;
if(bottom < pt.y) bottom = pt.y;
}
var center = {x: (left+right)/2, y: (top+bottom)/2};
this.draw("#00f", [
{x: left, y: top},
{x: right, y: top},
{x: left, y: bottom},
{x: right, y: bottom},
]);
// find average point in each sector (9 sectors)
var sects = [
{x:0,y:0,c:0},{x:0,y:0,c:0},{x:0,y:0,c:0},
{x:0,y:0,c:0},{x:0,y:0,c:0},{x:0,y:0,c:0},
{x:0,y:0,c:0},{x:0,y:0,c:0},{x:0,y:0,c:0}
];
var x3 = (right + (1/(right-left)) - left) / 3;
var y3 = (bottom + (1/(bottom-top)) - top) / 3;
for(var i=0; i<this.points.length; i++) {
var pt = this.points[i];
var sx = Math.floor((pt.x - left) / x3);
var sy = Math.floor((pt.y - top) / y3);
var idx = sy * 3 + sx;
sects[idx].x += pt.x;
sects[idx].y += pt.y;
sects[idx].c ++;
if(sx == 1 && sy == 1) {
return "UNKNOWN";
}
}
// get the significant points (clockwise)
var sigPts = [];
var clk = [0, 1, 2, 5, 8, 7, 6, 3]
for(var i=0; i<clk.length; i++) {
var pt = sects[clk[i]];
if(pt.c > 0) {
sigPts.push({x: pt.x / pt.c, y: pt.y / pt.c});
} else {
return "UNKNOWN";
}
}
this.draw("#0f0", sigPts);
// find angle between consecutive 3 points
var angles = [];
for(var i=0; i<sigPts.length; i++) {
var a = sigPts[i],
b = sigPts[(i + 1) % sigPts.length],
c = sigPts[(i + 2) % sigPts.length],
ab = Math.sqrt(Math.pow(b.x-a.x,2)+Math.pow(b.y-a.y,2)),
bc = Math.sqrt(Math.pow(b.x-c.x,2)+ Math.pow(b.y-c.y,2)),
ac = Math.sqrt(Math.pow(c.x-a.x,2)+ Math.pow(c.y-a.y,2)),
deg = Math.floor(Math.acos((bc*bc+ab*ab-ac*ac)/(2*bc*ab)) * 180 / Math.PI);
angles.push(deg);
}
console.log(angles);
var corners = this.getCorners(angles, sigPts);
// get polar angle of corners
for(var i=0; i<corners.length; i++) {
corners[i].t = Math.floor(Math.atan2(corners[i].y - center.y, corners[i].x - center.x) * 180 / Math.PI);
}
console.log(corners);
// whats the shape ?
if(corners.length <= 1) { // circle
return "CIRCLE";
} else if(corners.length == 2) { // circle || diamond
// difference of polar angles
var diff = Math.abs((corners[0].t - corners[1].t + 180) % 360 - 180);
console.log(diff);
if(diff <= this.circleThreshold) {
return "CIRCLE";
} else {
return "DIAMOND";
}
} else if(corners.length == 4) { // rectangle || diamond
// sum of polar angles of corners
var sum = Math.abs(corners[0].t + corners[1].t + corners[2].t + corners[3].t);
console.log(sum);
if(sum <= this.rectangleThreshold) {
return "RECTANGLE";
} else if(sum >= this.diamondThreshold) {
return "DIAMOND";
} else {
return "UNKNOWN";
}
} else {
alert("draw neater please");
return "UNKNOWN";
}
}
};
state.canvas.addEventListener("mousedown", (function(e) {
if(!this.drawing) {
this.ctx.clearRect(0, 0, 300, 300);
this.points = [];
this.drawing = true;
console.log("drawing start");
}
}).bind(state), false);
state.canvas.addEventListener("mouseup", (function(e) {
this.drawing = false;
console.log("drawing stop");
this.draw("#f00");
alert(this.classify());
}).bind(state), false);
state.canvas.addEventListener("mousemove", (function(e) {
if(this.drawing) {
var x = e.pageX, y = e.pageY;
this.points.push({"x": x, "y": y});
this.ctx.fillStyle = "#000";
this.ctx.fillRect(x-2, y-2, 4, 4);
}
}).bind(state), false);
OCR
as a search term. Unfortunately, I don't have any recommendations - but you might try taking a look at the Python libraryTesseract
or the giganticOpenCV
library. They should have some references on their websites to academic papers. Also, this might be useful, too. – Herseyusps "machine learning"
for papers discussing that problem. – Nickienicklaus