The Free
method itself does not explicitly raise an exception, but it calls the virtual destructor Destroy
which certainly could raise an exception.
So if you want to be sure that all your objects are destroyed, even if one of the destructors raises an exception you end up with code like this:
a := TMyObject.Create;
try
b := TMyObject.Create;
try
...
finally
b.Free;
end;
finally
a.Free;
end;
Having said that, it should be a design principle that you do not raise exceptions in a destructor. So, in my view it's perfectly reasonable to take the viewpoint that if an exception is raised in destructor, then your program is pretty much hosed. Leaking objects at that point is not something to worry about. If your destructor has raised an exception then you are probably already leaking because that destructor did not run to completion.
So in my view it can be perfectly reasonable to group together some calls to Free
and of course you avoid deeply nested try
/finally
which is something worth striving for.
If you want just one try
/finally
then remember to write the code like this:
a := nil;
b := nil;
try
a := TMyObject.Create;
b := TMyObject.Create;
...
finally
b.Free;
a.Free;
end;
In my own code base I have some helper methods that make this cleaner. Then the code can look like this:
InitialiseNil(a, b);
try
a := TMyObject.Create;
b := TMyObject.Create;
...
finally
FreeAndNil(b, a);
end;
I have given my FreeAndNil
the same name as the function in SysUtils
which on first glance may seem odd, but it is safe and benign to do so. Naturally these helpers come into their own when you have even more than two objects.