I don't know in SWIFT, but I think that you can easily convert, this C function that was taken from Apple and works perfectly.
The problem using CIImage is that create a context is quite an expensive task, so if you want to go that way is better to build the context before everything and keep a strong reference to it.
Furthermore I dont' remeber if the default context is build for GPU or CPU, there are other subtile differences between the 2. For instance if you want to make the image creation on a background thread on GPU it won't work.
static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
static void ReleaseCVPixelBuffer(void *pixel, const void *data, size_t size)
{
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixel;
CVPixelBufferUnlockBaseAddress( pixelBuffer, 0 );
CVPixelBufferRelease( pixelBuffer );
}
// create a CGImage with provided pixel buffer, pixel buffer must be uncompressed kCVPixelFormatType_32ARGB or kCVPixelFormatType_32BGRA
static OSStatus CreateCGImageFromCVPixelBuffer(CVPixelBufferRef pixelBuffer, CGImageRef *imageOut)
{
OSStatus err = noErr;
OSType sourcePixelFormat;
size_t width, height, sourceRowBytes;
void *sourceBaseAddr = NULL;
CGBitmapInfo bitmapInfo;
CGColorSpaceRef colorspace = NULL;
CGDataProviderRef provider = NULL;
CGImageRef image = NULL;
sourcePixelFormat = CVPixelBufferGetPixelFormatType( pixelBuffer );
if ( kCVPixelFormatType_32ARGB == sourcePixelFormat )
bitmapInfo = kCGBitmapByteOrder32Big | kCGImageAlphaNoneSkipFirst;
else if ( kCVPixelFormatType_32BGRA == sourcePixelFormat )
bitmapInfo = kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst;
else
return -95014; // only uncompressed pixel formats
sourceRowBytes = CVPixelBufferGetBytesPerRow( pixelBuffer );
width = CVPixelBufferGetWidth( pixelBuffer );
height = CVPixelBufferGetHeight( pixelBuffer );
DLog(@"Buffer image size %zu e %zu",width,height );
CVReturn val = CVPixelBufferLockBaseAddress( pixelBuffer, 0 );
if (val == kCVReturnSuccess) {
sourceBaseAddr = CVPixelBufferGetBaseAddress( pixelBuffer );
colorspace = CGColorSpaceCreateDeviceRGB();
CVPixelBufferRetain( pixelBuffer );
provider = CGDataProviderCreateWithData( (void *)pixelBuffer, sourceBaseAddr, sourceRowBytes * height, ReleaseCVPixelBuffer);
image = CGImageCreate(width, height, 8, 32, sourceRowBytes, colorspace, bitmapInfo, provider, NULL, true, kCGRenderingIntentDefault);
}
bail:
if ( err && image ) {
CGImageRelease( image );
image = NULL;
}
if ( provider ) CGDataProviderRelease( provider );
if ( colorspace ) CGColorSpaceRelease( colorspace );
*imageOut = image;
return err;
}
// utility used by newSquareOverlayedImageForFeatures for
static CGContextRef CreateCGBitmapContextForSize(CGSize size)
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
int bitmapBytesPerRow;
bitmapBytesPerRow = (size.width * 4);
colorSpace = CGColorSpaceCreateDeviceRGB();
context = CGBitmapContextCreate (NULL,
size.width,
size.height,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedLast);
CGContextSetAllowsAntialiasing(context, NO);
CGColorSpaceRelease( colorSpace );
return context;
}