This is a step-by-step solution that concludes by (hopefully) answering your question. You should pay particular attention to the Java imports in STEP 2, and the Roster.reloadAndWait() method in STEP 4.
NOTE: It is recommended that Smack code be executed using AsyncTask.
Step 1: Include the following dependencies. For Android Studio users, this is located in build.gradle (Module:app)
dependencies {
compile "org.igniterealtime.smack:smack-android:4.1.0-rc1"
compile "org.igniterealtime.smack:smack-android-extensions:4.1.0-rc1"
compile "org.igniterealtime.smack:smack-tcp:4.1.0-rc1"
}
Also ensure your program has proper permissions for TCP activity. For Android Studio users, you may add this to your AndroidManifest.xml file:
<uses-permission android:name="android.permission.INTERNET"/>
Step 2: Import the following
import org.jivesoftware.smack.roster.*; /*you may have been missing this*/
import org.jivesoftware.smack.*;
import org.jivesoftware.smack.tcp.*;
import java.util.Collection; /*optional*/
Step 3: Connect to server
/*Example solution. The exact settings would have to be adjusted outside of practice*/
XMPPTCPConnectionConfiguration conf = XMPPTCPConnectionConfiguration
.builder()
.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled)
.setServiceName("192.168.2.14")
.setHost("192.168.2.14")
.setPort(5222)
.setCompressionEnabled(false).build();
XMPPTCPConnection connection = new XMPPTCPConnection(conf);
try {
connection.connect();
connection.login("john","123");
...
Step 4: Get the roster
...
Roster roster = Roster.getInstanceFor(connection);
if (!roster.isLoaded())
roster.reloadAndWait();
Collection <RosterEntry> entries = roster.getEntries();
for (RosterEntry entry : entries)
System.out.println("Here: " + entry);