You should set drawing colour with SDL_SetRenderDrawColor
and then use SDL_RenderClear
:
(code comes directly from SDL wiki)
int main(int argc, char* argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
// Initialize SDL.
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return 1;
// Create the window where we will draw.
window = SDL_CreateWindow("SDL_RenderClear",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
512, 512,
0);
// We must call SDL_CreateRenderer in order for draw calls to affect this window.
renderer = SDL_CreateRenderer(window, -1, 0);
// Select the color for drawing. It is set to red here.
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// Clear the entire screen to our selected color.
SDL_RenderClear(renderer);
// Up until now everything was drawn behind the scenes.
// This will show the new, red contents of the window.
SDL_RenderPresent(renderer);
// Give us time to see the window.
SDL_Delay(5000);
// Always be sure to clean up
SDL_Quit();
return 0;
}