If I have a class:
class Spaceship<FuelType> {
function prepareForLiftoff() throws {
//Start the countdown!
}
}
I originally assumed that I would be able to override prepareForLiftoff
without subclassing by adding an extension:
extension Spaceship where FuelType: CollectionType {
func prepareForLiftoff() throws {}
}
This code doesn't compile though, the error says invalid redeclaration
of the function, which makes sense.
My question is: Is there anyway to override a function of a particular class? In other words can I replace the functionality under certain conditions like the example above where FuelType: CollectionType
. If not, is there any other workaround or way to achieve that behavior (maybe declaring another protocol, idk)
Now that I think about it more, I would have to say that's not possible because what's to stop someone from overriding any of the standard library functions?