So I was writing a rock paper scissors game when I came to writing this function:
a
is player one's move, b
is player two's move. All I need to figure out is if player one won, lost, or tied.
//rock=0, paper=1, scissors=2
processMove(a, b) {
if(a == b) ties++;
else {
if(a==0 && b==2) wins++;
else if(a==0 && b==1) losses++;
else if(a==1 && b==2) losses++;
else if(a==1 && b==0) wins++;
else if(a==2 && b==1) wins++;
else if(a==2 && b==0) losses++;
}
}
My question is: What's the most elegant way this function can be written?
Edit: I'm looking for a one-liner.