TL;DR : What's the way to check if my remote stream are opened correctly after a call to
NSStream.getStreamsToHostWithName(...)
?
My application is a mobile IOS8 swift application.
I am using NSStream for input and output socket communication with a remote server.
To connect to my server and open my stream I use this code:
func connect(host: String, port: Int) -> Bool
{
//clear the previous connection if existing (and update self.connected)
disconnect()
//updating the current connection
self.host = host
self.port = port
//pairing NSstreams with remote connection
NSStream.getStreamsToHostWithName(self.host!, port: self.port!, inputStream: &inputStream, outputStream: &outputStream)
if (self.inputStream != nil && self.outputStream != nil)
{
//open streams
self.inputStream?.open()
self.outputStream?.open()
}
if self.outputStream?.streamError == nil && self.inputStream?.streamError == nil
{
println("SOK") //PROBLEM 1
}
//error checking after opening streams // PROBLEM 2
if var inputStreamErr: CFError = CFReadStreamCopyError(self.inputStream)?
{
println("InputStream error : " + CFErrorCopyDescription(inputStreamErr))
}
else if var outputStreamErr: CFError = CFWriteStreamCopyError(self.outputStream)?
{
println("OutStream error : " + CFErrorCopyDescription(outputStreamErr))
}
else
{
//set the delegate to self
self.inputStream?.delegate = self
self.outputStream?.delegate = self
self.connected = true
}
//return connection state
return self.connected
}
My problem is located at //PROBLEM1 and //PROBLEM2.
At these points I try to determine if my sockets are opened correctly, but even if the server is not running this code still works, then the read and write operations are failing. I would like to be able to determine if the connection failed or not.
Maybe I am doing it totally wrong, I don't get how to test this.