From iphonedevelopment.blogspot.com
#import <sys/utsname.h>
enum {
MODEL_IPHONE_SIMULATOR,
MODEL_IPOD_TOUCH,
MODEL_IPHONE,
MODEL_IPHONE_3G
};
@interface DeviceDetection : NSObject
+ (uint) detectDevice;
+ (NSString *) returnDeviceName:(BOOL)ignoreSimulator;
@end
@implementation DeviceDetection
+ (uint) detectDevice {
NSString *model= [[UIDevice currentDevice] model];
// Some iPod Touch return "iPod Touch", others just "iPod"
NSString *iPodTouch = @"iPod Touch";
NSString *iPodTouchLowerCase = @"iPod touch";
NSString *iPodTouchShort = @"iPod";
NSString *iPhoneSimulator = @"iPhone Simulator";
uint detected;
if ([model compare:iPhoneSimulator] == NSOrderedSame) {
// iPhone simulator
detected = MODEL_IPHONE_SIMULATOR;
} else if ([model compare:iPodTouch] == NSOrderedSame) {
// iPod Touch
detected = MODEL_IPOD_TOUCH;
} else if ([model compare:iPodTouchLowerCase] == NSOrderedSame) {
// iPod Touch
detected = MODEL_IPOD_TOUCH;
} else if ([model compare:iPodTouchShort] == NSOrderedSame) {
// iPod Touch
detected = MODEL_IPOD_TOUCH;
} else {
// Could be an iPhone V1 or iPhone 3G (model should be "iPhone")
struct utsname u;
// u.machine could be "i386" for the simulator, "iPod1,1" on iPod Touch, "iPhone1,1" on iPhone V1 & "iPhone1,2" on iPhone3G
uname(&u);
if (!strcmp(u.machine, "iPhone1,1")) {
detected = MODEL_IPHONE;
} else {
detected = MODEL_IPHONE_3G;
}
}
return detected;
}
+ (NSString *) returnDeviceName:(BOOL)ignoreSimulator {
NSString *returnValue = @"Unknown";
switch ([DeviceDetection detectDevice]) {
case MODEL_IPHONE_SIMULATOR:
if (ignoreSimulator) {
returnValue = @"iPhone 3G";
} else {
returnValue = @"iPhone Simulator";
}
break;
case MODEL_IPOD_TOUCH:
returnValue = @"iPod Touch";
break;
case MODEL_IPHONE:
returnValue = @"iPhone";
break;
case MODEL_IPHONE_3G:
returnValue = @"iPhone 3G";
break;
default:
break;
}
return returnValue;
}
@end