I have searched SO for this question, but they were a bit different than mine. My problem is that I don't want to receive a signal from another thread, but I want to send one. Receiving works in my app, but when trying to send, I am getting error that I am trying to send to another thread.
This is my situation:
I have a Gui application. In MainWindow class I create a myThread object, that is inherited from Qthread.
I then start the new thread. In MainWindow a signal exists and in myThread a slot exists (this code is run in main window). When I try to do:
connect(this, SIGNAL(disconnect(),
connectionThread, SLOT(stop()));
stop() is a slot in connection thread and disconnect() is a signal from MainWindow. When the signal is emited, i get:
ASSERT failure in QCoreApplication::sendEvent: "Cannot send events to objects owned by a different thread. Current thread 128f8250. Receiver '' (of type 'QNativeSocketEngine') was created in thread 14bae218", file kernel\qcoreapplication.cpp, line 521
Invalid parameter passed to C runtime function.
Invalid parameter passed to C runtime function.
Is there a way to overcome this? I need to be able to send and receive events through signals and slots to and from the thread I created.
PS: I tried directlinking.
connect(this, SIGNAL(disconnectFromOven()),
connectionThread, SLOT(stop()), Qt::DirectConnection);
This is the code:
MainWindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void moveUndoView();
signals:
void disconnectFromOven();
};
#endif // MAINWINDOW_H
MainWindow.cpp:
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
initComponents();
QString ip = "10.10.10.17";
int port = 5432;
connectionThread = new TcpThread(ip, port, connectAndStay);
show();
// tcp connection
connect(connectionThread, SIGNAL(connectionEstablished()),
this, SLOT(on_connectionEstablished()));
connect(connectionThread, SIGNAL(connectionNotEstablished()),
this, SLOT(on_connectionNotEstablished()));
connect(this, SIGNAL(disconnectFromOven()),
connectionThread, SLOT(stop()));
}
void MainWindow::on_action_Disconnect_triggered()
{
emit disconnectFromOven();
}
tcpthread.h:
#ifndef TCPTHREAD_H
#define TCPTHREAD_H
#include <QThread>
#include <QDebug>
#include "tcpconnection.h"
class TcpThread : public QThread
{
Q_OBJECT
public:
explicit TcpThread(QString& address,
int& port, conType_t conType, QObject *parent = 0);
void run(); // inherited
signals:
void connectionStatusOk();
void connectionEstablished();
void connectionNotEstablished();
private slots:
void stop();
void connectionClosed();
void connectionOpened();
void connectionOpenFailed();
};
#endif // TCPTHREAD_H
tcpthread.cpp:
#include "tcpthread.h"
TcpThread::TcpThread(QString& address,
int& port, conType_t conType, QObject *parent) :
QThread(parent)
{
this->address = address;
this->port = port;
this->conTypeRequested = conType;
}
void TcpThread::stop()
{
qDebug() << "Thread stop called, requesting disconnect";
tcpCon->doDisconnect();
}