I'm working to convert to Swift this code which helps get me get audio data for visualizations. The code I'm working with in Obj C, which works well, is:
while (reader.status == AVAssetReaderStatusReading) {
AVAssetReaderTrackOutput *trackOutput = (AVAssetReaderTrackOutput *)[reader.outputs objectAtIndex:0];
self.sampleBufferRef = [trackOutput copyNextSampleBuffer];
if (self.sampleBufferRef) {
CMBlockBufferRef blockBufferRef = CMSampleBufferGetDataBuffer(self.sampleBufferRef);
size_t bufferLength = CMBlockBufferGetDataLength(blockBufferRef);
void *data = malloc(bufferLength);
CMBlockBufferCopyDataBytes(blockBufferRef, 0, bufferLength, data);
SInt16 *samples = (SInt16 *)data;
int sampleCount = bufferLength / bytesPerInputSample;
for (int i=0; i<sampleCount; i+=100) {
Float32 sample = (Float32) *samples++;
sample = decibel(sample);
sample = minMaxX(sample,noiseFloor,0);
tally += sample;
for (int j=1; j<channelCount; j++)
samples++;
tallyCount++;
if (tallyCount == downsampleFactor) {
sample = tally / tallyCount;
maximum = maximum > sample ? maximum : sample;
[fullSongData appendBytes:&sample length:sizeof(sample)];//tried dividing the sample by 2
tally = 0;
tallyCount = 0;
outSamples++;
}
}
CMSampleBufferInvalidate(self.sampleBufferRef);
CFRelease(self.sampleBufferRef);
free(data);
}
}
In Swift, I'm trying to write is this part:
while (reader.status == AVAssetReaderStatus.Reading) {
var trackOutput = reader.outputs[0] as! AVAssetReaderTrackOutput
self.sampleBufferRef = trackOutput.copyNextSampleBuffer()
if (self.sampleBufferRef != nil) {
let blockBufferRef = CMSampleBufferGetDataBuffer(self.sampleBufferRef)
let bufferLength = CMBlockBufferGetDataLength(blockBufferRef)
var data = NSMutableData(length: bufferLength)
CMBlockBufferCopyDataBytes(blockBufferRef, 0, bufferLength, data!.mutableBytes)
var samples = UnsafeMutablePointer<Int16>(data!.mutableBytes)
var sampleCount = Int32(bufferLength)/bytesPerInputSample
for var i = 0; i < Int(sampleCount); i++ {
var sampleValue = CGFloat(samples[i]) etc. etc.
However, when I println() sampleValue is just comes out (Opaque Value) in the console. I can't figure out how to actually read the sampleValue.
I'm new at trying to read audio data for visualization purposes. Any help on getting a buffer of audio data to work with would be helpful. Thank you.