Reactive table with reactive banana and gtk2hs
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I have written a small application which tracks my progress in TV Series. The application is written in Haskell with functional reactive programming (FRP) with reactive banana.

The application can:

  • add/remove new TV Series to the table
  • change the season and episode of an series

App Screenshot

I have problems writing the code that adds a new TV series to the table and wires the new events. The CRUD example from here didn't quite help me because I have more requirements then just selecting an element from the list.

How do I write a reactiveTable function like the reactiveListDisplay function from the CRUD Example in a FRP way? How can events be added for the remove button and the season and episode spin buttons after the network has been compiled?

data Series = Series { name :: String
                     , season :: Int
                     , episode :: Int
                     }


insertIntoTable :: TableClass t => t -> SeriesChangeHandler -> SeriesRemoveHandler -> Series -> IO ()
insertIntoTable table changeHandler removeHandler (Series name s e) = do
   (rows, cols) <- tableGetSize table
   tableResize table (rows+1) cols

   nameLabel     <- labelNew $ Just name 
   adjustmentS   <- adjustmentNew (fromIntegral s) 1 1000 1 0 0
   adjustmentE   <- adjustmentNew (fromIntegral e) 1 1000 1 0 0
   seasonButton  <- spinButtonNew adjustmentS 1.0 0
   episodeButton <- spinButtonNew adjustmentE 1.0 0
   removeButton  <- buttonNewWithLabel "remove"
   let getSeries = do
            s <- spinButtonGetValue seasonButton
            e <- spinButtonGetValue episodeButton
            return $ Series name (round s) (round e)
       handleSeries onEvent widget handler = do
            onEvent widget $ do
                series <- getSeries
                handler series

    handleSeries onValueSpinned seasonButton  changeHandler
    handleSeries onValueSpinned episodeButton changeHandler
    onPressed removeButton $ do
        series <- getSeries
        containerRemove table nameLabel
        containerRemove table seasonButton 
        containerRemove table episodeButton 
        containerRemove table removeButton 
        removeHandler series

    let tadd widget x = tableAdd table widget x (rows - 1)
    tadd nameLabel     0
    tadd seasonButton  1
    tadd episodeButton 2
    tadd removeButton  3
    widgetShowAll table


main :: IO ()
main = do

    initGUI

    window     <- windowNew
    scroll     <- scrolledWindowNew Nothing Nothing
    table      <- tableNew 1 5 True
    addButton  <- buttonNewWithLabel "add series"
    vbox       <- vBoxNew False 10

    containerAdd window vbox
    boxPackStart vbox addButton PackNatural 0

    let networkDescription :: forall t. Frameworks t => Moment t ()
        networkDescription = do

            addEvent <- eventButton addButton

            (changeHandler,fireChange) <- liftIO $ newAddHandler
            changeEvent <- fromAddHandler changeHandler
            (removeHandler,fireRemove) <- liftIO $ newAddHandler
            removeEvent <- fromAddHandler removeHandler

            let insertIntoTable' = insertIntoTable table fireChange fireRemove
                addSeries e = do
                     s <- addSeriesDialog
                     liftIO $ insertIntoTable' s

            liftIO $ mapM_ insertIntoTable' initSeries

            reactimate $ addSeries         <$> addEvent
            reactimate $ updateSeries conn <$> changeEvent
            reactimate $ removeSeries conn <$> removeEvent

    network <- compile networkDescription
    actuate network

    onDestroy window $ do
        D.disconnect conn
        mainQuit

    widgetShowAll window
    mainGUI

I want to refactor the insertIntoTable method to use events and behaviors rather than using simple callbacks.

EDIT:

I have tried the gtk TreeView with a ListStore backend. In this scenario you don't need dynamic event switching. I have written the reactiveList function below to get a list behavior out of insert, change and remove events. It works ^^

reactiveList :: (Frameworks t)
    => ListStore a
    -> Event t (Int,a) -- insert event
    -> Event t (Int,a) -- change event
    -> Event t (Int,a) -- remove event
    -> Moment t (Behavior t [a])
reactiveList store insertE changeE removeE = do

    (listHandler,fireList) <- liftIO $ newAddHandler

    let onChange f (i,a) = do
            f i a
            list <- listStoreToList store
            fireList list

    reactimate $ onChange (listStoreInsert store)         <$> insertE
    reactimate $ onChange (listStoreSetValue store)       <$> changeE
    reactimate $ onChange (const . listStoreRemove store) <$> removeE

    initList <- liftIO $ listStoreToList store
    fromChanges initList listHandler


main :: IO ()
main = do

    initGUI

    window     <- windowNew
    addButton  <- buttonNewWithLabel "add series"
    vbox       <- vBoxNew False 10
    seriesList <- listStoreNew (initSeries :: [Series])
    listView   <- treeViewNewWithModel seriesList

    treeViewSetHeadersVisible listView True

    let newCol title newRenderer f = do
            col <- treeViewColumnNew
            treeViewColumnSetTitle col title
            renderer <- newRenderer
            cellLayoutPackStart col renderer False
            cellLayoutSetAttributes col renderer seriesList f
            treeViewAppendColumn listView col
            return renderer

    newCol "Image"  cellRendererPixbufNew $ \s -> [cellPixbuf :=> newPixbuf s]
    newCol "Name"   cellRendererTextNew   $ \s -> [cellText   :=  name s]
    seasonSpin <- newCol "Season" cellRendererSpinNew   $ \s ->
        [ cellRendererSpinAdjustment :=> adjustmentNew (fromIntegral (season s)) 1 1000 1 0 0
        , cellText := (show $ season s)
        , cellTextEditable := True
        ]
    episodeSpin <- newCol "Episode" cellRendererSpinNew   $ \s ->
        [ cellRendererSpinAdjustment :=> adjustmentNew (fromIntegral (episode s)) 1 1000 1 0 0
        , cellText := (show $ episode s)
        , cellTextEditable := True
        ]

    containerAdd window vbox
    boxPackStart vbox listView PackGrow 0
    boxPackStart vbox addButton PackNatural 0

    let networkDescription :: forall t. Frameworks t => Moment t ()
        networkDescription = do

            (addHandler,fireAdd) <- liftIO $ newAddHandler
            maybeSeriesE <- fromAddHandler addHandler
            (removeHandler,fireRemove) <- liftIO $ newAddHandler
            removeE <- fromAddHandler removeHandler

            -- when the add button was pressed,
            -- open a dialog and return maybe a new series
            askSeriesE <- eventButton addButton
            reactimate $ (const $ fireAdd =<< askSeries) <$> askSeriesE

            -- ommit all nothing series
            let insertE  = filterJust maybeSeriesE
                insert0E = ((,) 0) <$> insertE

            seasonSpinE  <- eventSpin seasonSpin  seriesList
            episodeSpinE <- eventSpin episodeSpin seriesList
            let changeSeason  (i,d,s) = (i,s {season = round d})
                changeEpisode (i,d,s) = (i,s {episode = round d})
            let changeE = (changeSeason <$> seasonSpinE) `union` (changeEpisode <$> episodeSpinE)

            listB <- reactiveList seriesList insert0E changeE removeE
            listE <- (changes listB)

            reactimate $ (putStrLn . unlines . map show) <$> listE
            reactimate $ insertSeries conn       <$> insertE
            reactimate $ updateSeries conn . snd <$> changeE
            reactimate $ removeSeries conn . snd <$> removeE

            return ()

    network <- compile networkDescription
    actuate network

    onDestroy window $ do
        D.disconnect conn
        mainQuit

    widgetShowAll window
    mainGUI

I'm open for comments and suggestions.

Enright answered 10/5, 2013 at 13:6 Comment(1)
It would help if we had some code to work from, as well. In particular, what is your underlying data structure?Counterpart
V
3

It sounds like your problem is much closer to the Bar Tab example than the CRUD one.

The basic idea for adding new widgets--along with new behaviors and events--is to use so-called "dynamic event switching". Essentially, this is a way to put newly created events and behaviors back into your network.

The action to create a new widget has two parts. The first part is to just create the widget, using liftIO. The second is to get its inputs and use trimE or trimB as appropriate. Leaving out most of the GTk-specific details (I don't know how to use GTk :P), it'll look something like this:

let newSeries name = do 
  label <- liftIO . labelNew $ Just name
  liftIO $ tadd labelNew 0
  {- ... the rest of your controls here ... -}
  seasonNumber <- trimB $ getSpinButtonBehavior seasonButton
  {- ... wrap the rest of the inputs using trimB and trimE ... -}
  return (label, seasonNumber, ...)

So this function creates a new widget, "trims" its inputs and returns the values to you. Now you have to actually use these values:

newSeasons <- execute (FrameworkMoment newSeries <$> nameEvents)

here nameEvents should be an Event String containing an event with the name of the new series each time you want to add it.

Now that you have a stream of all of the new seasons, you can combine it all into a single behavior of a list of entries using something like stepper.

For more details--including things like getting the aggregate information out of all of your widgets--look at the actual example code.

Vaticinate answered 10/5, 2013 at 18:9 Comment(1)
Thanks for the great answer. I try that out and post the results, before I accept the answer.Enright

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