You won't get your desired results by doing a UIView
"image capture."
When you zoom a UIScrollView
it does not perform a vector scaling... it performs a rasterized scaling.
You can easily confirm this by using a UILabel
as the viewForZooming
. Here is a label with 30-point system font...
at 1x
zoom:
at 10x
zoom:
Code for that example:
class ViewController: UIViewController, UIScrollViewDelegate {
let zoomLabel: UILabel = UILabel()
let scrollView: UIScrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
[zoomLabel, scrollView].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
}
scrollView.addSubview(zoomLabel)
view.addSubview(scrollView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
scrollView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
scrollView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
scrollView.widthAnchor.constraint(equalToConstant: 300.0),
scrollView.heightAnchor.constraint(equalToConstant: 200.0),
zoomLabel.topAnchor.constraint(equalTo: scrollView.contentLayoutGuide.topAnchor),
zoomLabel.leadingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.leadingAnchor),
zoomLabel.trailingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.trailingAnchor),
zoomLabel.bottomAnchor.constraint(equalTo: scrollView.contentLayoutGuide.bottomAnchor),
])
zoomLabel.textColor = .red
zoomLabel.backgroundColor = .yellow
zoomLabel.font = UIFont.systemFont(ofSize: 30.0, weight: .regular)
zoomLabel.text = "Sample Text"
scrollView.delegate = self
scrollView.minimumZoomScale = 1
scrollView.maximumZoomScale = 10
view.backgroundColor = UIColor(white: 0.9, alpha: 1.0)
scrollView.backgroundColor = .white
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return zoomLabel
}
}
When you "capture the view content" as a UIImage
, you get a bitmap that is the size of the view in points x the screen scale.
So, on an iPhone 8, for example, with @2x
screen scale, at 300 x 200
view will be "captured" as a UIImage
with 600 x 400
pixels.
Whether you zoom the view itself, or a bitmap-capture of the view, you'll get the same result -- blurry edges when zoomed.
Your comments include: "... while editing image ..." -- this is a common issue, where we want to allow the user to add text (labels), Bezier Path shapes, addition images, etc. What the user sees on the screen, for example, may be an original image of 3000 x 2000
pixels, displayed at 300 x 200
points. Adding a 30-point label might look good on the screen, but then grabbing that as a UIImage
(either for zooming or for saving to disk), ends up as a 600 x 400
pixel image which, of course, will not look good at a larger size.
Frequently, the approach to resolve this is along these lines:
Allow the user to edit at screen dimensions, e.g.
- show a
3000 x 2000
pixel image scaled down in a 300 x 200
view
- add a Bezier Path, oval-in-rect (20, 20, 200, 200)
- add a 30-point label at origin
(32, 32)
Then, when "capturing" that for output / zooming
- take the original
3000 x 2000
pixel image
- add a Bezier Path, oval-in-rect (20 * 10, 20 * 10, 200 * 10, 200 * 10)
- add a (30 * 10)-point label at origin
(32 * 10, 32 * 10)
Another option is to do the on-screen editing scaled-down.
So, you might use a 300 x 200
image view, with your 3000 x 2000
pixel image (scale to fit). When the user says "I want to add an oval Bezier Path in rect (20, 20, 200, 200)
, your code would draw that oval at rect (20 * 10, 20 * 10, 200 * 10, 200 * 10)
on the image itself and then refresh the .image
property of the image view.
Here's a little more detailed example to help make things clear:
class ViewController: UIViewController, UIScrollViewDelegate {
let topView: UIView = UIView()
let topLabel: UILabel = UILabel()
let botView: UIView = UIView()
let botLabel: UILabel = UILabel()
let topScrollView: UIScrollView = UIScrollView()
let botScrollView: UIScrollView = UIScrollView()
let topStatLabel: UILabel = UILabel()
let botStatLabel: UILabel = UILabel()
override func viewDidLoad() {
super.viewDidLoad()
[topView, topLabel, botView, botLabel, topScrollView, botScrollView, topStatLabel, botStatLabel].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
}
topView.addSubview(topLabel)
botView.addSubview(botLabel)
topScrollView.addSubview(topView)
botScrollView.addSubview(botView)
view.addSubview(topStatLabel)
view.addSubview(botStatLabel)
view.addSubview(topScrollView)
view.addSubview(botScrollView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
topStatLabel.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
topStatLabel.leadingAnchor.constraint(equalTo: topScrollView.leadingAnchor),
topScrollView.topAnchor.constraint(equalTo: topStatLabel.bottomAnchor, constant: 4.0),
topScrollView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
topScrollView.widthAnchor.constraint(equalToConstant: 300.0),
topScrollView.heightAnchor.constraint(equalToConstant: 200.0),
botScrollView.topAnchor.constraint(equalTo: topScrollView.bottomAnchor, constant: 12.0),
botScrollView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
botScrollView.widthAnchor.constraint(equalToConstant: 300.0),
botScrollView.heightAnchor.constraint(equalToConstant: 200.0),
botStatLabel.topAnchor.constraint(equalTo: botScrollView.bottomAnchor, constant: 4.0),
botStatLabel.leadingAnchor.constraint(equalTo: botScrollView.leadingAnchor),
topView.widthAnchor.constraint(equalToConstant: 300.0),
topView.heightAnchor.constraint(equalToConstant: 200.0),
botView.widthAnchor.constraint(equalToConstant: 300.0 * 10.0),
botView.heightAnchor.constraint(equalToConstant: 200.0 * 10.0),
topLabel.topAnchor.constraint(equalTo: topView.topAnchor, constant: 8.0),
topLabel.leadingAnchor.constraint(equalTo: topView.leadingAnchor, constant: 8.0),
botLabel.topAnchor.constraint(equalTo: botView.topAnchor, constant: 8.0 * 10.0),
botLabel.leadingAnchor.constraint(equalTo: botView.leadingAnchor, constant: 8.0 * 10.0),
topView.topAnchor.constraint(equalTo: topScrollView.contentLayoutGuide.topAnchor),
topView.leadingAnchor.constraint(equalTo: topScrollView.contentLayoutGuide.leadingAnchor),
topView.trailingAnchor.constraint(equalTo: topScrollView.contentLayoutGuide.trailingAnchor),
topView.bottomAnchor.constraint(equalTo: topScrollView.contentLayoutGuide.bottomAnchor),
botView.topAnchor.constraint(equalTo: botScrollView.contentLayoutGuide.topAnchor),
botView.leadingAnchor.constraint(equalTo: botScrollView.contentLayoutGuide.leadingAnchor),
botView.trailingAnchor.constraint(equalTo: botScrollView.contentLayoutGuide.trailingAnchor),
botView.bottomAnchor.constraint(equalTo: botScrollView.contentLayoutGuide.bottomAnchor),
])
topLabel.textColor = .red
topLabel.backgroundColor = .yellow
topLabel.font = UIFont.systemFont(ofSize: 30.0, weight: .regular)
topLabel.text = "Sample Text"
botLabel.textColor = .red
botLabel.backgroundColor = .yellow
botLabel.font = UIFont.systemFont(ofSize: 30.0 * 10.0, weight: .regular)
botLabel.text = "Sample Text"
topScrollView.delegate = self
topScrollView.minimumZoomScale = 1
topScrollView.maximumZoomScale = 10
botScrollView.delegate = self
botScrollView.minimumZoomScale = 0.1
botScrollView.maximumZoomScale = 1
topScrollView.zoomScale = topScrollView.minimumZoomScale
botScrollView.zoomScale = botScrollView.minimumZoomScale
view.backgroundColor = UIColor(white: 0.9, alpha: 1.0)
topScrollView.backgroundColor = .white
botScrollView.backgroundColor = .white
topStatLabel.font = UIFont.systemFont(ofSize: 14, weight: .light)
topStatLabel.numberOfLines = 0
botStatLabel.font = UIFont.systemFont(ofSize: 14, weight: .light)
botStatLabel.numberOfLines = 0
let t = UITapGestureRecognizer(target: self, action: #selector(self.tapped(_:)))
view.addGestureRecognizer(t)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
updateStatLabels()
}
func updateStatLabels() -> Void {
var sTop = ""
sTop += "Label Point Size: \(topLabel.font.pointSize)"
sTop += "\n"
sTop += "Label Frame: \(topLabel.frame)"
sTop += "\n"
sTop += "View Size: \(topView.bounds.size)"
sTop += "\n"
sTop += "Zoom Scale: \(String(format: "%0.1f", topScrollView.zoomScale))"
var sBot = ""
sBot += "Zoom Scale: \(String(format: "%0.1f", botScrollView.zoomScale))"
sBot += "\n"
sBot += "View Size: \(botView.bounds.size)"
sBot += "\n"
sBot += "Label Frame: \(botLabel.frame)"
sBot += "\n"
sBot += "Label Point Size: \(botLabel.font.pointSize)"
topStatLabel.text = sTop
botStatLabel.text = sBot
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
if scrollView == topScrollView {
return topView
}
return botView
}
@objc func tapped(_ g: UITapGestureRecognizer) -> Void {
if Int(topScrollView.zoomScale) == Int(topScrollView.maximumZoomScale) {
topScrollView.zoomScale = topScrollView.minimumZoomScale
} else {
topScrollView.zoomScale += 1
}
topScrollView.contentOffset = .zero
// comparing floating point directly will fail, so round the values
if round(botScrollView.zoomScale * 10) == round(botScrollView.maximumZoomScale * 10) {
botScrollView.zoomScale = botScrollView.minimumZoomScale
} else {
botScrollView.zoomScale += 0.1
}
botScrollView.contentOffset = .zero
updateStatLabels()
}
}
The top scroll view has a 300 x 200
view with a 30-point label, allowing zoomScale from 1 to 10
.
The bottom scroll view has a 3000 x 2000
view with a 300-point label, allowing zoomScale from 0.1 to 1.0
.
Each time you tap the screen, the scrollViews increase zoomScale by 1 and 0.1 respectively.
And it looks like this at min-scale:
at 5 and 0.5 scale:
and at 10 and 1.0 scale:
UIGraphicsGetCurrentContext.interpolationQuality
tohigh
. – Utopian