I am having this issue where I have to navigate when given state gets updated after an asynchronous task gets executed. I am doing it like this:
At ViewModel.kt
fun executeRandomTask() {
viewModelScope.launch {
runAsyncTask()
state = Success
}
}
At Composable.kt
LaunchedEffect(viewModel.state) {
if(viewModel.state is Success) {
navController.navigate("nextScreen")
}
}
Then in the next screen, I click the back navigation button (onBackPressed) and what happens, is that the effect gets launched again. So I end up again in "nextScreen".
When I do this next workaround:
DisposableEffect(viewModel.state) {
if(viewModel.state is Success) {
navController.navigate("nextScreen")
}
onDispose {
viewModel.state = null
}
}
Like this, the viewmodel state gets cleared and it also proves that what is happening is that the navigation controller destroys the previous screen (not sure if it is the intended behavior).
I am not sure about what I should be doing to avoid this, since this is a pretty common scenario and having to clear the state after a certain state is reached looks dirty.
SharedFlow
for such operations. – Revulsive