I am working with a SMS handling, java based software and want to play a beep / alert sound whenever we receive a message. I tried looking at the java.sound libraries and could not find anything. I do not know if going the applet way of playing a sound will be okay in a java application! Are there any predefined sounds in any java libraries which we can call in an application? Any pointers will be appreciated!
If you just want to produce a beep or a quick alert, you can use the following code:
import java.awt.Toolkit;
Toolkit.getDefaultToolkit().beep();
You can generate your own sound if you looking for something less boring than a beep() without an external sound file.
import javax.sound.sampled.*;
public class SoundUtils {
public static float SAMPLE_RATE = 8000f;
public static void tone(int hz, int msecs)
throws LineUnavailableException
{
tone(hz, msecs, 1.0);
}
public static void tone(int hz, int msecs, double vol)
throws LineUnavailableException
{
byte[] buf = new byte[1];
AudioFormat af =
new AudioFormat(
SAMPLE_RATE, // sampleRate
8, // sampleSizeInBits
1, // channels
true, // signed
false); // bigEndian
SourceDataLine sdl = AudioSystem.getSourceDataLine(af);
sdl.open(af);
sdl.start();
for (int i=0; i < msecs*8; i++) {
double angle = i / (SAMPLE_RATE / hz) * 2.0 * Math.PI;
buf[0] = (byte)(Math.sin(angle) * 127.0 * vol);
sdl.write(buf,0,1);
}
sdl.drain();
sdl.stop();
sdl.close();
}
public static void main(String[] args) throws Exception {
SoundUtils.tone(1000,100);
Thread.sleep(1000);
SoundUtils.tone(100,1000);
Thread.sleep(1000);
SoundUtils.tone(5000,100);
Thread.sleep(1000);
SoundUtils.tone(400,500);
Thread.sleep(1000);
SoundUtils.tone(400,500, 0.2);
}
}
The applet route should be fine (and is very straightforward). To avoid creating an Applet instance you can use the static newAudioClip
method, and then call play()
on the AudioClip
created.
URL url = getClass().getResource("/foo/bar/sound.wav");
AudioClip clip = Applet.newAudioClip(url);
clip.play();
Here, the sound.wav
file is bundled in the jar
file in the foo/bar
package that you create. A fully functional class (where the wav
file is in the sounds
package) would look like this:
package sounds;
import java.applet.Applet;
import java.applet.AudioClip;
public class PlaySound {
public void PlayBeep() {
AudioClip clip = Applet.newAudioClip(getClass().getResource("/sounds/beep3.wav"));
clip.play();
}
}
Here, the path is given as /sounds/
because when you extract the jar
, you'll see that the wav
file is located in the first folder in the jar
, which is sounds
.
You can take a look at the beep method within the Toolkit class, as shown here
If you want to use the sound package to play an arbitrary sound file, you can use the javax.sound.sampled
package. Here is the code that will play a sound file:
private void playSound(File f) { Runnable r = new Runnable() { private File f; public void run() { playSoundInternal(this.f); } public Runnable setFile(File f) { this.f = f; return this; } }.setFile(f); new Thread(r).start(); } private void playSoundInternal(File f) { try { AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(f); try { Clip clip = AudioSystem.getClip(); clip.open(audioInputStream); try { clip.start(); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } clip.drain(); } finally { clip.close(); } } catch (LineUnavailableException e) { e.printStackTrace(); } finally { audioInputStream.close(); } } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } }
Thread.yield()
. –
Matchwood clip.start()
would signal the clip to start, and then it acted like the clip.drain()
canceled that before it could actually start. Once I put the Thread.sleep()
call in, it played. It's quite possible that this was a bug which has been fixed since then. –
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