So, based on a cursory search, I already know that calling a virtual function (pure or otherwise) from a constructor is a no go. I have restructured my code to ensure that I am not doing that. While this causes the user of my classes to add an extra function call in their code, this is really not that big of a deal. Namely, instead of calling the constructor in a loop, they now call the function which (in fact!) increases performance of the code since we don't have the housekeeping of building and destroying the object in question every time.
However, I have stumbled across something interesting...
In the abstract class I have something like this:
// in AbstractClass.h:
class AbstractClass {
public:
AbstractClass() {}
virtual int Func(); //user can override
protected:
// Func broken up, derived class must define these
virtual int Step1() = 0;
virtual int Step2() = 0;
virtual int Step3() = 0;
// in AbstractClass.cpp:
int AbstractClass::Func() {
Step1();
// Error checking goes here
Step2();
// More error checking...
// etc...
}
Basically, there is a common structure that the pure virtual functions follow most of the time, but if they don't Func() is virtual and allows the derived class to specify the order. However, each step must be implemented in derived classes.
I just wanted to be sure that there's nothing that I necessarily am doing wrong here since the Func() function calls the pure virtual ones. That is, using the base class, if you call StepX(), bad things will happen. However, the class is utilized by creating a derived object and then calling Func() (e.g. MyDerivedObject.Func();) on that derived object, which should have all the pure virtual functions overloaded properly.
Is there anything that I'm missing or doing incorrectly by following this method? Thanks for the help!