The following code (I couldn't make a shorter MVCE)
unit.h:
#include <vector>
template<typename T>
struct foo
{
std::vector<T> data;
foo(foo&&) = default; // no assembly generated
foo(std::vector<T>&&v) : data(std::move(v)) {}
};
extern template struct foo<int>; // indicates template instantiation elsewhere
unit.cc:
#include "unit.h"
template struct foo<int>; // forces template intantiation
main.cc:
#include "unit.h"
struct bar
{
foo<int> f;
bar(foo<int>&&x) : f(std::move(x)) {}
};
bar makeBar(int x)
{
std::vector<int> v(x);
foo<int> f(std::move(v));
return {std::move(f)};
}
int main()
{
bar x = makeBar(5);
}
fails to compile under clang (Apple LLVM version 9.0.0 (clang-900.0.39.2) -- which llvm version is that?) with the result:
test> clang++ -std=c++11 -c unit.cc
test> clang++ -std=c++11 -c main.cc
test> clang++ -std=c++11 main.o unit.o
Undefined symbols for architecture x86_64:
"foo<int>::foo(foo<int>&&)", referenced from:
bar::bar(foo<int>&&) in main-476e7b.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Everything works fine with gcc (8.2.0). On inspection, it appears that gcc emits foo<int>::foo(foo<int>&&)
in main.o
, while clang fails to emit it completely.
What is the correct behaviour: should the default
move constructor be emitted with unit.o
or main.o
? Is this a known clang bug?
useful link: https://en.cppreference.com/w/cpp/language/class_template