So here's a strange one. I have this method to take a Base64-encoded deflated string and return the original data:
public static string Base64Decompress(string base64data)
{
byte[] b = Convert.FromBase64String(base64data);
using (var orig = new MemoryStream(b))
{
using (var inflate = new MemoryStream())
{
using (var ds = new DeflateStream(orig, CompressionMode.Decompress))
{
ds.CopyTo(inflate);
return Encoding.ASCII.GetString(inflate.ToArray());
}
}
}
}
This returns an empty string unless I add a second call to ds.CopyTo(inflate)
. (WTF?)
...
using (var ds = new DeflateStream(orig, CompressionMode.Decompress))
{
ds.CopyTo(inflate);
ds.CopyTo(inflate);
return Encoding.ASCII.GetString(inflate.ToArray());
}
...
(Flush
/Close
/Dispose
on ds
have no effect.)
Why does the DeflateStream
copy 0 bytes on the first call? I've also tried looping with Read()
, but it also returns zero on the first call, then works on the second.
Update: here's the method I'm using to compress data.
public static string Base64Compress(string data, Encoding enc)
{
using (var ms = new MemoryStream())
{
using (var ds = new DeflateStream(ms, CompressionMode.Compress))
{
byte[] b = enc.GetBytes(data);
ds.Write(b, 0, b.Length);
ds.Flush();
return Convert.ToBase64String(ms.ToArray());
}
}
}
ds.CopyTo()
with ads.Read(...)
? The firstCopyTo()
triggers reading over the footer of the stream.Read()
should do the same. Just wondering. – Obovoid.Read()
has the same effect -- it returns0
, but causes the next call toCopyTo()
to work. – Decision