Update
With Swift 5.7, everything below becomes obsolete. Swift 5.7 introduces the concept of a Clock which has a function designed to do exactly what is required here.
There are two concrete examples of a Clock
provided: ContinuousClock
and SuspendingClock
. The former keeps ticking when the system is suspending and the latter does not.
The following is an example of what to do in Swift 5.7
func doSomething()
{
for i in 0 ..< 1000000
{
if (i % 10000 == 0)
{
print(i)
}
}
}
let clock = ContinuousClock()
let result = clock.measure(doSomething)
print(result) // On my laptop, prints "0.552065882 seconds"
It also allows you to measure closures directly, of course
let clock = ContinuousClock()
let result = clock.measure {
for i in 0 ..< 1000000
{
if (i % 10000 == 0)
{
print(i)
}
}
}
print(result) // "0.534663798 seconds"
Pre Swift 5.7
Here's a Swift function I wrote to measure Project Euler problems in Swift
As of Swift 3, there is now a version of Grand Central Dispatch that is "swiftified". So the correct answer is probably to use the DispatchTime API.
My function would look something like:
// Swift 3
func evaluateProblem(problemNumber: Int, problemBlock: () -> Int) -> Answer
{
print("Evaluating problem \(problemNumber)")
let start = DispatchTime.now() // <<<<<<<<<< Start time
let myGuess = problemBlock()
let end = DispatchTime.now() // <<<<<<<<<< end time
let theAnswer = self.checkAnswer(answerNum: "\(problemNumber)", guess: myGuess)
let nanoTime = end.uptimeNanoseconds - start.uptimeNanoseconds // <<<<< Difference in nano seconds (UInt64)
let timeInterval = Double(nanoTime) / 1_000_000_000 // Technically could overflow for long running tests
print("Time to evaluate problem \(problemNumber): \(timeInterval) seconds")
return theAnswer
}
Old answer
For Swift 1 and 2, my function uses NSDate:
// Swift 1
func evaluateProblem(problemNumber: Int, problemBlock: () -> Int) -> Answer
{
println("Evaluating problem \(problemNumber)")
let start = NSDate() // <<<<<<<<<< Start time
let myGuess = problemBlock()
let end = NSDate() // <<<<<<<<<< end time
let theAnswer = self.checkAnswer(answerNum: "\(problemNumber)", guess: myGuess)
let timeInterval: Double = end.timeIntervalSinceDate(start) // <<<<< Difference in seconds (double)
println("Time to evaluate problem \(problemNumber): \(timeInterval) seconds")
return theAnswer
}
Note that using NSdate for timing functions is discouraged: "The system time may decrease due to synchronization with external time references or due to an explicit user change of the clock.".
sqrt(number)
instead ofnumber
, and you can save a little more time – but there are much more ideas optimising seeking primes. – CavorelievoNSDate
objects and you can measure the difference between them. – Cavorelievo