Looking at this article here the reference to generics on the last row specifies that generics are used in C++/CX with interfaces and delegates.
http://msdn.microsoft.com/en-us/library/windows/apps/br212455(v=vs.110).aspx
This makes sense because since it is defined as an interface that allows the C++/CX compiler to compile native code functions for the actual objects, and then use generic interfaces in a fashion similar to C++ templates. The native code for the functions is compiled and the generic interface is used to work with the different types.
For the compiler it seems that this is the difference between C++/CLR and C++/CX.
/clr: Generics classes, interfaces & delegates allowed.
/ZW: Generic interfaces & delegates only.
If you look here http://msdn.microsoft.com/en-us/library/windows/apps/hh699870(v=vs.110).aspx you will notice that there are no generic rules for the classes.
But if you read this topic http://msdn.microsoft.com/en-us/library/windows/apps/hh755792(v=vs.110).aspx you will notice that the generics are applied as interfaces.
A "generic class" in C++/CX is achieved by using standard C++ templates. The instantiation or the compiler generated specific type of the generic is exported to the metadata, but not the template itself. Thus you can see a MyClass and a MyClass from the metadata but not the original MyClass. This is not true for the generic interface case which is exported to metadata as a generic type.
More information on this can be found here http://en.wikipedia.org/wiki/Windows_Runtime
So to fully answer the question, as of this time, the code in the methods is precompiled native code in the output dll or exe and is attached to actual non generic classes. BUT the code can be used generically by using generic interfaces. So ten different classes can implement IMyInterface and then a variable of type IMyInterface can be used to work with instances of the ten different types for example.
Thus the short answer is there is nothing like full generic classes in C++/CX as there is in C++/CLR. Use templates for the same effect in C++/CX applications. If you must have C++ generics then use a dll made with C++/CLI and work that code from a program compiled as C++/CX.
Note! I gleaned this much from examining various articles and some of them at msdn seem to say they might be subject to change.
Now to use the generic interfaces in C++/CX with templates is probably what they intend. So you make a template called MyClass and then it implements your generic interface called MyInterface, so if you then made a MyClass template instantiation, the new type will automatically implement MyInterface, and this interface can then be used anywhere. So outside of the compiled dll and the header files, other C++/CX modules and files can work with types like MyInterface without needing the header file, because the template instantiation was inside the compiled dll, but a c++ file using the metadata knows how to make the MyInterface type because it has the metadata for MyInterface it, but not the metadata for the MyClass.
In very short there is no generic classes and the generic interface and delegate support in C++/CX is all that actually works like generics in C++/CLI.