One thing to remember... You may receive some touches that have multiple taps. Don't forget to take tapCount into account.
However, if you still have the problem, you can consider all touches from the event, though it presents some other management issues...
HACK ALERT
I have coded the following HACK to work around this. Sometimes the touchesEnded does not get called, BUT, the touches show up as part of all the touches in the event.
Note, that you can now process the same "canceled" or "ended" touch multiple times. If that is a problem, you have to keep your own state of "pending" touches, and remove them when done.
Yeah, it all is pretty bad, but I don't know how to overcome this issue without a similar hack. The basic solution is to look at all the touches in each event, and process them based on their phase, calling the appropriate ended/canceled when they are seen.
- (void) touchesEndedOrCancelled:(NSSet *)touches
{
__block NSMutableSet *ended = nil;
__block NSMutableSet *canceled = nil;
[touches enumerateObjectsUsingBlock:^(UITouch *touch, BOOL *stop) {
if (touch.phase == UITouchPhaseEnded) {
if (!ended) ended = [NSSet setWithObject:touch];
else [ended addObject:touch];
} else if (touch.phase == UITouchPhaseCancelled) {
if (!canceled) canceled = [NSSet setWithObject:touch];
else [canceled addObject:touch];
}
}];
if (ended) [self touchesEnded:ended withEvent:nil];
if (canceled) [self touchesCancelled:canceled withEvent:nil];
}
Then, call it at the end of touchesBegan and touchesMoved...
[self touchesEndedOrCancelled:event.allTouches];
For this to work, touchesEnded/Canceled needs to not choke on a nil event. Also, the "other" needs to be handled. In touchesEnded...
[self touchesCancelled:[event.allTouches objectsPassingTest:^BOOL(UITouch *touch, BOOL *stop) {
return touch.phase == UITouchPhaseCancelled;
}] withEvent:nil];
and in touchesCanceled...
[self touchesEnded:[event.allTouches objectsPassingTest:^BOOL(UITouch *touch, BOOL *stop) {
return touch.phase == UITouchPhaseEnded;
}] withEvent:nil];