I have a problem calling a .NET dll (mclNET.dll) using my COM wrapper. This is a third part dll which I do not have source code of. Basically I want to use this mclNET.dll in my pure native C++ application, so I am developing a C# wrapper. MCLWrapper.dll, that makes the methods in mclNET.dll visible. Here is what I did:
In MCLWrapper.dll, I added the mclNET.dll as reference, then define the interface to make the mclNET.dll methods visible. here is some of my code:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using mclNET; namespace MCLWrapper { public interface MCLControl { void MCLConnect(string SerialNumber); void MCLSet_Switch(string SwitchName, int Val); void MCLDisconnect(); }; public class MCLControlClass:MCLControl { private USB_RF_SwitchBox _sb = new USB_RF_SwitchBox(); public void MCLConnect(string SerialNumber) { _sb.Connect(ref SerialNumber); } public void MCLSet_Switch(string SwitchName, int Val) { _sb.Set_Switch(ref SwitchName, ref Val); } public void MCLDisconnect() { _sb.Disconnect(); } } }
And this is the AssemblyInfor.cs for MCLWrapper.dll:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MCLWrapper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MCLWrapper")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//[assembly: AssemblyKeyFile("..\\MCLWrapper.SNK")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(true)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("14fa8796-ee52-4e39-8481-f893ad92bb68")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Then after I built this Wrapper.dll, I registered the it using regasm command, to generate a .tlb file
Then in my native C++ application, I imported the tlb file, and tried to use the Wrapper.dll which referred the NET.dll. Here is some code in native C++ application:
#include "stdafx.h" #include "math.h" #include "DetectorSwitch.h" #include "DetectorSwitchSetupXML.h" #include "OleAuto.h" #import "C:/MyPath/MCLWrapper.tlb" raw_interfaces_only wchar_t message[256]; using namespace MCLWrapper; long DetectorSwitch::FindDevices(long &deviceCount) { long ret = TRUE; deviceCount=0; HRESULT hCoInitialize = CoInitialize(NULL); MCLControlPtr MySwitch(__uuidof(MCLControlClass)); HRESULT hConnet = MySwitch->MCLConnect(_SN); // connect to sc short output = 1; MySwitch->MCLSet_Switch(&_A,&output); }
Now the problem is, it does not recognize MySwitch->MCLSet_Switch(&_A,&output)
function, which means, the mclNET.dll is not fully exposed to my native C++ code yet.
I am wondering what is the problem here? How I can by any chance correct it? How exactly can I call a .NET dll in my native C++ application? Many thanks up front.