Is it possible to adjust the tonalElevation (but not the shadowElevation) of Material Design 3 components?
It looks as though it's only possible to adjust both. Below is the implementation of a Floating Action Button in Material Design 3. The same problem exists with other components.
@Composable
fun FloatingActionButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
shape: Shape = FabPrimaryTokens.ContainerShape,
containerColor: Color = FabPrimaryTokens.ContainerColor.toColor(),
contentColor: Color = contentColorFor(containerColor),
elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation(),
content: @Composable () -> Unit,
) {
Surface(
onClick = onClick,
modifier = modifier,
shape = shape,
color = containerColor,
contentColor = contentColor,
tonalElevation = elevation.tonalElevation(interactionSource = interactionSource).value,
shadowElevation = elevation.shadowElevation(interactionSource = interactionSource).value,
interactionSource = interactionSource,
) {
CompositionLocalProvider(LocalContentColor provides contentColor) {
// Adding the text style from [ExtendedFloatingActionButton] to all FAB variations. In
// the majority of cases this will have no impact, because icons are expected, but if a
// developer decides to put some short text to emulate an icon, (like "?") then it will
// have the correct styling.
ProvideTextStyle(
MaterialTheme.typography.fromToken(ExtendedFabPrimaryTokens.LabelTextFont),
) {
Box(
modifier = Modifier
.defaultMinSize(
minWidth = FabPrimaryTokens.ContainerWidth,
minHeight = FabPrimaryTokens.ContainerHeight,
),
contentAlignment = Alignment.Center,
) { content() }
}
}
}
}