I am making a game in which I have 5 buttons
, looking like clouds, falling from the "sky".
That means that when my activity starts, 'clouds' cannot be seen, since the marginTop
is set to -100dp
.
From that position they start falling down untill they get lost on the bottom side of the screen.
The thing is, I need those buttons
to be clickable, during the process of animation.
So far, I found some documentation about how I can make the buttons
clickable AFTER the animation ends. But I don't need that. I need to be able to click on the buttons through the animation time itself.
NOTE: I need something that works with versions before 3.0.
Anybody has any link to documentation or some example or anything ?