Here is an implementation of a PriorityBufferBlock<T>
class, that propagates high priority items more frequently than low priority items. The constructor of this class has a priorityPrecedence
parameter, that defines how many high priority items will be propagated for each low priority item. If this parameter has the value 1.0
(the smallest valid value), there is no real priority to speak of. If this parameter has the value Double.PositiveInfinity
, no low priority item will ever be propagated as long as there are high priority items in the queue. If this parameter has a more normal value, like 5.0
for example, one low priority item will be propagated for every 5 high priority items.
This class maintains internally two queues, one for high and one for low priority items. The number of items stored in each queue is not taken into account, unless one of the two lists is empty, in which case all items of the other queue are freely propagated on demand. The priorityPrecedence
parameter influences the behavior of the class only when both internal queues are non-empty. Otherwise, if only one queue has items, the PriorityBufferBlock<T>
behaves like a normal BufferBlock<T>
.
public class PriorityBufferBlock<T> : IPropagatorBlock<T, T>,
IReceivableSourceBlock<T>
{
private readonly IPropagatorBlock<T, int> _block;
private readonly Queue<T> _highQueue = new();
private readonly Queue<T> _lowQueue = new();
private readonly Predicate<T> _hasPriorityPredicate;
private readonly double _priorityPrecedence;
private double _priorityCounter = 0;
private object Locker => _highQueue;
public PriorityBufferBlock(Predicate<T> hasPriorityPredicate,
double priorityPrecedence,
DataflowBlockOptions dataflowBlockOptions = null)
{
ArgumentNullException.ThrowIfNull(hasPriorityPredicate);
if (priorityPrecedence < 1.0)
throw new ArgumentOutOfRangeException(nameof(priorityPrecedence));
_hasPriorityPredicate = hasPriorityPredicate;
_priorityPrecedence = priorityPrecedence;
dataflowBlockOptions ??= new();
_block = new TransformBlock<T, int>(item =>
{
bool hasPriority = _hasPriorityPredicate(item);
Queue<T> selectedQueue = hasPriority ? _highQueue : _lowQueue;
lock (Locker) selectedQueue.Enqueue(item);
return 0;
}, new()
{
BoundedCapacity = dataflowBlockOptions.BoundedCapacity,
CancellationToken = dataflowBlockOptions.CancellationToken,
MaxMessagesPerTask = dataflowBlockOptions.MaxMessagesPerTask
});
this.Completion = _block.Completion.ContinueWith(completion =>
{
Debug.Assert(this.Count == 0 || !completion.IsCompletedSuccessfully);
lock (Locker) { _highQueue.Clear(); _lowQueue.Clear(); }
return completion;
}, default, TaskContinuationOptions.ExecuteSynchronously |
TaskContinuationOptions.DenyChildAttach, TaskScheduler.Default).Unwrap();
}
public Task Completion { get; private init; }
public void Complete() => _block.Complete();
void IDataflowBlock.Fault(Exception exception) => _block.Fault(exception);
public int Count
{
get { lock (Locker) return _highQueue.Count + _lowQueue.Count; }
}
private Queue<T> GetSelectedQueue(bool forDequeue)
{
Debug.Assert(Monitor.IsEntered(Locker));
Queue<T> selectedQueue;
if (_highQueue.Count == 0)
selectedQueue = _lowQueue;
else if (_lowQueue.Count == 0)
selectedQueue = _highQueue;
else if (_priorityCounter + 1 > _priorityPrecedence)
selectedQueue = _lowQueue;
else
selectedQueue = _highQueue;
if (forDequeue)
{
if (_highQueue.Count == 0 || _lowQueue.Count == 0)
_priorityCounter = 0;
else if (++_priorityCounter > _priorityPrecedence)
_priorityCounter -= _priorityPrecedence + 1;
}
return selectedQueue;
}
private T Peek()
{
Debug.Assert(Monitor.IsEntered(Locker));
Debug.Assert(_highQueue.Count > 0 || _lowQueue.Count > 0);
return GetSelectedQueue(false).Peek();
}
private T Dequeue()
{
Debug.Assert(Monitor.IsEntered(Locker));
Debug.Assert(_highQueue.Count > 0 || _lowQueue.Count > 0);
return GetSelectedQueue(true).Dequeue();
}
private class TargetProxy : ITargetBlock<int>
{
private readonly PriorityBufferBlock<T> _parent;
private readonly ITargetBlock<T> _realTarget;
public TargetProxy(PriorityBufferBlock<T> parent, ITargetBlock<T> target)
{
Debug.Assert(parent is not null);
_parent = parent;
_realTarget = target ?? throw new ArgumentNullException(nameof(target));
}
public Task Completion => throw new NotSupportedException();
public void Complete() => _realTarget.Complete();
void IDataflowBlock.Fault(Exception error) => _realTarget.Fault(error);
DataflowMessageStatus ITargetBlock<int>.OfferMessage(
DataflowMessageHeader messageHeader, int messageValue,
ISourceBlock<int> source, bool consumeToAccept)
{
Debug.Assert(messageValue == 0);
if (consumeToAccept) throw new NotSupportedException();
lock (_parent.Locker)
{
T realValue = _parent.Peek();
DataflowMessageStatus response = _realTarget.OfferMessage(
messageHeader, realValue, _parent, consumeToAccept);
if (response == DataflowMessageStatus.Accepted) _parent.Dequeue();
return response;
}
}
}
public IDisposable LinkTo(ITargetBlock<T> target,
DataflowLinkOptions linkOptions)
=> _block.LinkTo(new TargetProxy(this, target), linkOptions);
DataflowMessageStatus ITargetBlock<T>.OfferMessage(
DataflowMessageHeader messageHeader, T messageValue,
ISourceBlock<T> source, bool consumeToAccept)
=> _block.OfferMessage(messageHeader,
messageValue, source, consumeToAccept);
T ISourceBlock<T>.ConsumeMessage(DataflowMessageHeader messageHeader,
ITargetBlock<T> target, out bool messageConsumed)
{
_ = _block.ConsumeMessage(messageHeader, new TargetProxy(this, target),
out messageConsumed);
if (messageConsumed) lock (Locker) return Dequeue();
return default;
}
bool ISourceBlock<T>.ReserveMessage(DataflowMessageHeader messageHeader,
ITargetBlock<T> target)
=> _block.ReserveMessage(messageHeader, new TargetProxy(this, target));
void ISourceBlock<T>.ReleaseReservation(DataflowMessageHeader messageHeader,
ITargetBlock<T> target)
=> _block.ReleaseReservation(messageHeader, new TargetProxy(this, target));
public bool TryReceive(Predicate<T> filter, out T item)
{
if (filter is not null) throw new NotSupportedException();
if (((IReceivableSourceBlock<int>)_block).TryReceive(null, out _))
{
lock (Locker) item = Dequeue(); return true;
}
item = default; return false;
}
public bool TryReceiveAll(out IList<T> items)
{
if (((IReceivableSourceBlock<int>)_block).TryReceiveAll(out IList<int> items2))
{
T[] array = new T[items2.Count];
lock (Locker)
for (int i = 0; i < array.Length; i++)
array[i] = Dequeue();
items = array; return true;
}
items = default; return false;
}
}
Usage example:
var bufferBlock = new PriorityBufferBlock<SaleOrder>(x => x.HasPriority, 2.5);
The above implementation supports all the features of the built-in BufferBlock<T>
, except from the TryReceive
with not-null filter
. The core functionality of the block is delegated to an internal TransformBlock<T, int>
, that contains a dummy zero value for every item stored in one of the queues.