This is a pretty long question, so please bear with me.
Currently I am developing a small tool intended to help me keep track of the myriad of characters in my Stories.
The tool does the following:
- Load the characters which are currently stored as json on the disk and stores them in a list, which is presented in the Shell via a ListBox.
- If the user then opens a character the Shell, which is a
Conductor<Screen>.Collection.OneActive
, opens a newCharacterViewModel
, that derives fromScreen
. - The
Character
gets the Character that is going to be opened via theIEventAggregator
message system. - The
CharacterViewModel
furthermore has various properties which are sub ViewModels which bind to various sub Views.
And here is my Problem:
Currently I initialize the sub ViewModels manually when the ChracterViewModel
is initialized. But this sounds fishy to me and I am pretty sure there is a better way to do this, but I cannot see how I should do it.
Here is the code of the CharacterViewModel
:
/// <summary>ViewModel for the character view.</summary>
public class CharacterViewModel : Screen, IHandle<DataMessage<ICharacterTagsService>>
{
// --------------------------------------------------------------------------------------------------------------------
// Fields
// -------------------------------------------------------------------------------------------------------------------
/// <summary>The event aggregator.</summary>
private readonly IEventAggregator eventAggregator;
/// <summary>The character tags service.</summary>
private ICharacterTagsService characterTagsService;
// --------------------------------------------------------------------------------------------------------------------
// Constructors & Destructors
// -------------------------------------------------------------------------------------------------------------------
/// <summary>Initializes a new instance of the <see cref="CharacterViewModel"/> class.</summary>
public CharacterViewModel()
{
if (Execute.InDesignMode)
{
this.CharacterGeneralViewModel = new CharacterGeneralViewModel();
this.CharacterMetadataViewModel = new CharacterMetadataViewModel();
}
}
/// <summary>Initializes a new instance of the <see cref="CharacterViewModel"/> class.</summary>
/// <param name="eventAggregator">The event aggregator.</param>
[ImportingConstructor]
public CharacterViewModel(IEventAggregator eventAggregator)
: this()
{
this.eventAggregator = eventAggregator;
this.eventAggregator.Subscribe(this);
}
// --------------------------------------------------------------------------------------------------------------------
// Properties
// -------------------------------------------------------------------------------------------------------------------
/// <summary>Gets or sets the character.</summary>
public Character Character { get; set; }
/// <summary>Gets or sets the character general view model.</summary>
public CharacterGeneralViewModel CharacterGeneralViewModel { get; set; }
/// <summary>Gets or sets the character metadata view model.</summary>
public CharacterMetadataViewModel CharacterMetadataViewModel { get; set; }
/// <summary>Gets or sets the character characteristics view model.</summary>
public CharacterApperanceViewModel CharacterCharacteristicsViewModel { get; set; }
/// <summary>Gets or sets the character family view model.</summary>
public CharacterFamilyViewModel CharacterFamilyViewModel { get; set; }
// --------------------------------------------------------------------------------------------------------------------
// Methods
// -------------------------------------------------------------------------------------------------------------------
/// <summary>Saves a character to the file system as a json file.</summary>
public void SaveCharacter()
{
ICharacterSaveService saveService = new JsonCharacterSaveService(Constants.CharacterSavePathMyDocuments);
saveService.SaveCharacter(this.Character);
this.characterTagsService.AddTags(this.Character.Metadata.Tags);
this.characterTagsService.SaveTags();
}
/// <summary>Called when initializing.</summary>
protected override void OnInitialize()
{
this.CharacterGeneralViewModel = new CharacterGeneralViewModel(this.eventAggregator);
this.CharacterMetadataViewModel = new CharacterMetadataViewModel(this.eventAggregator, this.Character);
this.CharacterCharacteristicsViewModel = new CharacterApperanceViewModel(this.eventAggregator, this.Character);
this.CharacterFamilyViewModel = new CharacterFamilyViewModel(this.eventAggregator);
this.eventAggregator.PublishOnUIThread(new CharacterMessage
{
Data = this.Character
});
base.OnInitialize();
}
/// <summary>
/// Handles the message.
/// </summary>
/// <param name="message">The message.</param>
public void Handle(DataMessage<ICharacterTagsService> message)
{
this.characterTagsService = message.Data;
}
}
For Completion Sake I also give you one of the sub ViewModels. The others a of no importance because they are structured the same way, just perform different tasks.
/// <summary>The character metadata view model.</summary>
public class CharacterMetadataViewModel : Screen
{
/// <summary>The event aggregator.</summary>
private readonly IEventAggregator eventAggregator;
/// <summary>Initializes a new instance of the <see cref="CharacterMetadataViewModel"/> class.</summary>
public CharacterMetadataViewModel()
{
if (Execute.InDesignMode)
{
this.Character = DesignData.LoadSampleCharacter();
}
}
/// <summary>Initializes a new instance of the <see cref="CharacterMetadataViewModel"/> class.</summary>
/// <param name="eventAggregator">The event aggregator.</param>
/// <param name="character">The character.</param>
public CharacterMetadataViewModel(IEventAggregator eventAggregator, Character character)
{
this.Character = character;
this.eventAggregator = eventAggregator;
this.eventAggregator.Subscribe(this);
}
/// <summary>Gets or sets the character.</summary>
public Character Character { get; set; }
/// <summary>
/// Gets or sets the characters tags.
/// </summary>
public string Tags
{
get
{
return string.Join("; ", this.Character.Metadata.Tags);
}
set
{
char[] delimiters = { ',', ';', ' ' };
List<string> tags = value.Split(delimiters, StringSplitOptions.RemoveEmptyEntries).ToList();
this.Character.Metadata.Tags = tags;
this.NotifyOfPropertyChange(() => this.Tags);
}
}
}
I already read in on Screens, Conductors and Composition, IResult and Coroutines and skimmed the rest of the Documentation, but somehow I cannot find what I am looking for.
//edit: I should mention the code I have works just fine. I'm just not satisfied with it, since I think I am not understanding the concept of MVVM quite right and therefore make faulty code.