In many languages, assignments are legal in conditions. I never understood the reason behind this. Why would you write:
if (var1 = var2) {
...
}
instead of:
var1 = var2;
if (var1) {
...
}
?
In many languages, assignments are legal in conditions. I never understood the reason behind this. Why would you write:
if (var1 = var2) {
...
}
instead of:
var1 = var2;
if (var1) {
...
}
?
It's more useful for loops than if statements.
while(var = GetNext())
{
...do something with 'var'
}
Which would otherwise have to be written
var = GetNext();
while(var)
{
...do something
var = GetNext();
}
while(item = stream.read()) { ... }
–
Dolora I find it most useful in chains of actions which often involve error detection, etc.
if ((rc = first_check(arg1, arg2)) != 0)
{
report error based on rc
}
else if ((rc = second_check(arg2, arg3)) != 0)
{
report error based on new rc
}
else if ((rc = third_check(arg3, arg4)) != 0)
{
report error based on new rc
}
else
{
do what you really wanted to do
}
The alternative (not using the assignment in the condition) is:
rc = first_check(arg1, arg2);
if (rc != 0)
{
report error based on rc
}
else
{
rc = second_check(arg2, arg3);
if (rc != 0)
{
report error based on new rc
}
else
{
rc = third_check(arg3, arg4);
if (rc != 0)
{
report error based on new rc
}
else
{
do what you really wanted to do
}
}
}
With protracted error checking, the alternative can run off the RHS of the page whereas the assignment-in-conditional version does not do that.
The error checks could also be 'actions' — first_action()
, second_action()
, third_action()
— of course, rather than just checks. That is, they could be checked steps in the process that the function is managing. (Most often in the code I work with, the functions are along the lines of pre-condition checks, or memory allocations needed for the function to work, or along similar lines).
It's more useful if you are calling a function:
if (n = foo())
{
/* foo returned a non-zero value, do something with the return value */
} else {
/* foo returned zero, do something else */
}
Sure, you can just put the n = foo(); on a separate statement then if (n), but I think the above is a fairly readable idiom.
It can be useful if you're calling a function that returns either data to work on or a flag to indicate an error (or that you're done).
Something like:
while ((c = getchar()) != EOF) {
// process the character
}
// end of file reached...
Personally it's an idiom I'm not hugely fond of, but sometimes the alternative is uglier.
GCC can help you detect (with -Wall) if you unintentionally try to use an assignment as a truth value, in case it recommends you write
if ((n = foo())) {
...
}
I.e. use extra parenthesis to indicate that this is really what you want.
if ((n = foo()) != 0)
to avoid quite so many consecutive close parentheses, but I admit that you can increase the number of consecutive )
by notations such as if ((n = foo2(a, somefunc(b, sizeof(SomeType)))) != 0)
–
Longfellow The idiom is more useful when you're writing a while
loop instead of an if
statement. For an if
statement, you can break it up as you describe. But without this construct, you would either have to repeat yourself:
c = getchar();
while (c != EOF) {
// ...
c = getchar();
}
or use a loop-and-a-half structure:
while (true) {
c = getchar();
if (c == EOF) break;
// ...
}
I would usually prefer the loop-and-a-half form.
while
loop, prefer using: do { c = getchar(); ... } while (c != EOF);
–
Theurer for
loops can be used instead: for (char c = getchar(); c != EOF; c= getchar()) { /* do something with c */ }
-- this is the most concise, and for
always says 'loop' to me, stylistically. Small downside is that you have to specify the function returning c
twice. –
Theurer The short answer is that expression-oriented programming languages allow more succinct code. They don't force you to separate commands from queries.
In PHP, for example, it's useful for looping through SQL database results:
while ($row = mysql_fetch_assoc($result)) {
// Display row
}
This looks much better than:
$row = mysql_fetch_assoc($result);
while ($row) {
// Display row
$row = mysql_fetch_assoc($result);
}
The other advantage comes during the usage of GDB.
In the following code, the error code is not known if we were to single step.
while (checkstatus() != -1) {
// Process
}
Rather
while (true) {
int error = checkstatus();
if (error != -1)
// Process
else
// Fail
}
Now during single stepping, we can know what was the return error code from the checkstatus().
I find it very useful with functions returning optionals (boost::optional
or std::optional
in C++17):
std::optional<int> maybe_int(); // function maybe returns an int
if (auto i = maybe_int()) {
use_int(*i);
}
This reduces the scope of my variable, makes code more compact and does not hinder readability (I find).
Same with pointers:
int* ptr_int();
if (int* i = ptr_int()) {
use_int(*i);
}
I used it today while programing in Arduino (Subset of C++ language).
I have a transmitter and a receiver. The transmitter wants to send the data until it is received. I want to set a flag when the process is done.
while (!(newtork_joined = transmitter.send(data))) {
Serial.println("Not Joined");
}
Here:
When the transmission is not successful, the flag is not set, while loop is true, it keeps executing
When successful, the flag is set, while loop is false, we exit
Isn't beautiful?
The reason is:
Performance improvement (sometimes)
Less code (always)
Take an example: There is a method someMethod()
and in an if
condition you want to check whether the return value of the method is null
. If not, you are going to use the return value again.
If(null != someMethod()){
String s = someMethod();
......
//Use s
}
It will hamper the performance since you are calling the same method twice. Instead use:
String s;
If(null != (s = someMethod())) {
......
//Use s
}
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