What differences are there between Windows and Console applications ?
When creating a new project in Visual C++ , it asks to choose either of the above .
What differences are there between Windows and Console applications ?
When creating a new project in Visual C++ , it asks to choose either of the above .
The sole difference is that a console application always spawns a console if it isn't started from one (or the console is actively suppressed on startup). A windows application, on the other hand, does not spawn a console. It can still attach to an existing console or create a new one using AllocConsole
.
This makes Windows applications better suited for GUI applications or background applications because you usually don't want to have a terminal window created for those.
On a more technical note, the only difference between a Console and a Windows executable is one byte in the PE header of the exe
file. Toggling this byte manually (e.g. using a hex editor) converts the application type. This is a well-published hack that is used to create console applications in VB6 (where this type of application was not explicitly supported).
To determine and change the subsystem type of an application, you need to read parts of the PE header. The address of the subsystem data is not fixed though, because it's part of the optional file header whose position is determined by an address stored in the DOS file header (in the member e_lfanew
). This address actually points to the _IMAGE_NT_HEADERS
record which, in turn, includes the IMAGE_OPTIONAL_HEADER32
structure. This has an int16
1) member called Subsystem
. The member's value is 2 for a Windows application and 3 for a console application. Other subsystems exist (in particular, POSIX and kernel).
I've written a small VB6 application to change the subsystem of an application, which can be downloaded from ActiveVB as source code.
The PE format isn't very well documented but this document may serve as an introduction: Peering Inside the PE: A Tour of the Win32 Portable Executable File Format.
1) This doesn't really contradict my claim that only one byte differs: the most significant byte of this member is always 0. Only the least significant byte changes.
Besides the difference mentioned by Konrad, console and Windows applications behave differently when called interactively from the command prompt:
When you start a console application, the command prompt doesn't return until the console application exits. When you start a windows application, the command returns immediately.
This is not true for batch files; they will always wait until the application exits. (You can always use the start
command to start an application without waiting.)
You can change the Subsystem with the EDITBIN.exe (MSDN Entry on EDITBIN.exe)
The difference is in the way the apps are stubbed out. When you use the console template, you have a stub that will fire up in a console. If you are already running in a console, it ignores the call to spin one up.
By the same token, a windows app is designed with a default form. If you want to clear it out, you can create a formless Windows Forms application that is essentially a console application without a console window.
As far as the guts of the app goes, they are essentially the same. The major difference is added on at the compile stage.
Message Loop is also one of the difference:
http://en.wikipedia.org/wiki/Message_loop_in_Microsoft_Windows
Console application runs from a windows command line (start / run / cmd)
A Window application is preset so you can program a GUI application that runs within the Windows environment.
The entry point of console applications is wmain
(since Visual studio 2008 IIRC), main
if you opt out of Unicode-by-default. For desktop ones, it's wWinMain
/WinMain
.
That is not to say that the techniques are otherwise mutually exclusive. Console applications can still use the whole gamut of Win32 API, and desktop ones can use console I/O (but they have to explicitly create a console window first).
© 2022 - 2024 — McMap. All rights reserved.