On Visual Studio 2010 under Windows 7, 32bit, unsigned long seems to be a distinct type from both uint32_t and uint64_t. See the following test program:
#include <stdint.h>
#include <stdio.h>
template<class T, class U>
struct is_same_type
{
static const bool value = false;
};
template<class T>
struct is_same_type<T, T>
{
static const bool value = true;
};
#define TO_STRING(arg) TO_STRING_IMPL(arg)
#define TO_STRING_IMPL(arg) #arg
#define PRINT_SAME_TYPE(type1, type2) printf("%s (size=%d) %s %s (size=%d)\n", \
TO_STRING(type1), int(sizeof(type1)), \
is_same_type<type1, type2>::value ? "==" : "!=", \
TO_STRING(type2), int(sizeof(type2)))
int main(int /*argc*/, const char* /*argv*/[])
{
PRINT_SAME_TYPE(uint32_t, unsigned long);
PRINT_SAME_TYPE(uint64_t, unsigned long);
return 0;
}
I'd expect it to print either
uint32_t (size=4) != unsigned long (size=8)
uint64_t (size=8) == unsigned long (size=8)
(which I get on x86_64 Linux) or
uint32_t (size=4) == unsigned long (size=4)
uint64_t (size=8) != unsigned long (size=4)
assuming of course that long is not longer than 64bits.
On Windows however, I get the baffling
uint32_t (size=4) != unsigned long (size=4)
uint64_t (size=8) != unsigned long (size=4)
which means that there are two distinct 32bit unsigned types. Is this allowed by the C++ standard? Or is this a bug in the Visual C++ compiler?