I am using this code to apply a layer to a UIview:
mask = [[CAShapeLayer alloc] init];
mask.frame = baseView.layer.bounds;
CGRect biggerRect = CGRectMake(mask.frame.origin.x, mask.frame.origin.y, mask.frame.size.width, mask.frame.size.height);
CGRect smallerRect = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f);
UIBezierPath *maskPath = [UIBezierPath bezierPath];
[maskPath moveToPoint:CGPointMake(CGRectGetMinX(biggerRect), CGRectGetMinY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(biggerRect), CGRectGetMaxY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(biggerRect), CGRectGetMaxY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(biggerRect), CGRectGetMinY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(biggerRect), CGRectGetMinY(biggerRect))];
[maskPath moveToPoint:CGPointMake(CGRectGetMinX(smallerRect), CGRectGetMinY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(smallerRect), CGRectGetMaxY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(smallerRect), CGRectGetMaxY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(smallerRect), CGRectGetMinY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(smallerRect), CGRectGetMinY(smallerRect))];
mask.path = maskPath.CGPath;
[mask setFillRule:kCAFillRuleEvenOdd];
mask.fillColor = [[UIColor blackColor] CGColor];
baseView.layer.mask = mask;
Since the rectangle I want to cut changes, I was wonderning if there was a quick way to change the size of the mask instead of just removing it from the UIview and re-applying it with different dimensions:
e.g.
[mask removeFromSuperlayer];
and...
mask = [[CAShapeLayer alloc] init];
mask.frame = baseView.layer.bounds;
CGRect biggerRect = CGRectMake(mask.frame.origin.x, mask.frame.origin.y, mask.frame.size.width, mask.frame.size.height);
CGRect smallerRect = CGRectMake(0.0f, 100.0f, 200.0f, 200.0f);
UIBezierPath *maskPath = [UIBezierPath bezierPath];
[maskPath moveToPoint:CGPointMake(CGRectGetMinX(biggerRect), CGRectGetMinY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(biggerRect), CGRectGetMaxY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(biggerRect), CGRectGetMaxY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(biggerRect), CGRectGetMinY(biggerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(biggerRect), CGRectGetMinY(biggerRect))];
[maskPath moveToPoint:CGPointMake(CGRectGetMinX(smallerRect), CGRectGetMinY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(smallerRect), CGRectGetMaxY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(smallerRect), CGRectGetMaxY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMaxX(smallerRect), CGRectGetMinY(smallerRect))];
[maskPath addLineToPoint:CGPointMake(CGRectGetMinX(smallerRect), CGRectGetMinY(smallerRect))];
mask.path = maskPath.CGPath;
[mask setFillRule:kCAFillRuleEvenOdd];
mask.fillColor = [[UIColor blackColor] CGColor];
baseView.layer.mask = mask;