Hey all, just built the DtC2D game. I was playing around with some parameters and decided to lower the mob velocity range:
`# Choose the velocity for the mob.
var velocity = Vector2(randf_range(50.0, 60.0), 0.0)
mob.linear_velocity = velocity.rotated(direction)`
(I believe tutorial had 150.0, 250.0 as the range). Anyway, slower mobs seem to spawn in an move as intended, but as they move across the screen, slow down gradually until become immobile...they are still animated, just not moving with any velocity. I'm not sure if mobs that are traveling faster are doing this too, but just happen to move through the screen and despawn before it becomes noticeable. Any ideas why this is happening?